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2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2014 DreamWorks Animation LLC.
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
#define OPENSUBDIV3_SDC_BILINEAR_SCHEME_H
#include "../version.h"
#include "../sdc/scheme.h"
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
namespace Sdc {
//
// Specializations for Scheme<SCHEME_BILINEAR>:
//
//
// Bilinear traits:
//
template <>
inline Split Scheme<SCHEME_BILINEAR>::GetTopologicalSplitType() { return SPLIT_TO_QUADS; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetRegularFaceSize() { return 4; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetRegularVertexValence() { return 4; }
template <>
inline int Scheme<SCHEME_BILINEAR>::GetLocalNeighborhoodSize() { return 0; }
//
// Refinement masks:
//
template <>
template <typename EDGE, typename MASK>
void
Scheme<SCHEME_BILINEAR>::ComputeEdgeVertexMask(EDGE const& edge, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCreaseMaskForEdge(edge, mask);
}
template <>
template <typename VERTEX, typename MASK>
void
Scheme<SCHEME_BILINEAR>::ComputeVertexVertexMask(VERTEX const& vertex, MASK& mask,
Crease::Rule, Crease::Rule) const {
// This should be inline, otherwise trivially replicate it:
assignCornerMaskForVertex(vertex, mask);
}
//
// Limit masks for position -- the limit position of all vertices is the refined vertex.
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCornerLimitMask(VERTEX const& /* vertex */, MASK& posMask) const {
posMask.SetNumVertexWeights(1);
posMask.SetNumEdgeWeights(0);
posMask.SetNumFaceWeights(0);
posMask.SetFaceWeightsForFaceCenters(false);
posMask.VertexWeight(0) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCreaseLimitMask(VERTEX const& vertex, MASK& posMask,
int const /* creaseEnds */[2]) const {
assignCornerLimitMask(vertex, posMask);
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignSmoothLimitMask(VERTEX const& vertex, MASK& posMask) const {
assignCornerLimitMask(vertex, posMask);
}
//
// Limit masks for tangents -- these are ambiguous around all vertices. Provide
// the tangents based on the incident edges of the first face.
//
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCornerLimitTangentMasks(VERTEX const& /* vertex */,
MASK& tan1Mask, MASK& tan2Mask) const {
tan1Mask.SetNumVertexWeights(1);
tan1Mask.SetNumEdgeWeights(2);
tan1Mask.SetNumFaceWeights(0);
tan1Mask.SetFaceWeightsForFaceCenters(false);
tan2Mask.SetNumVertexWeights(1);
tan2Mask.SetNumEdgeWeights(2);
tan2Mask.SetNumFaceWeights(0);
tan2Mask.SetFaceWeightsForFaceCenters(false);
tan1Mask.VertexWeight(0) = -1.0f;
tan1Mask.EdgeWeight(0) = 1.0f;
tan1Mask.EdgeWeight(1) = 0.0f;
tan2Mask.VertexWeight(0) = -1.0f;
tan2Mask.EdgeWeight(0) = 0.0f;
tan2Mask.EdgeWeight(1) = 1.0f;
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignCreaseLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask, int const /* creaseEnds */[2]) const {
assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
}
template <>
template <typename VERTEX, typename MASK>
inline void
Scheme<SCHEME_BILINEAR>::assignSmoothLimitTangentMasks(VERTEX const& vertex,
MASK& tan1Mask, MASK& tan2Mask) const {
assignCornerLimitTangentMasks(vertex, tan1Mask, tan2Mask);
}
} // end namespace sdc
} // end namespace OPENSUBDIV_VERSION
using namespace OPENSUBDIV_VERSION;
} // end namespace OpenSubdiv
#endif /* OPENSUBDIV3_SDC_BILINEAR_SCHEME_H */