Files
2026-08-12 04:47:48 -04:00

233 lines
7.2 KiB
Common Lisp

//
// Copyright 2013 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
struct Vertex {
float v[LENGTH];
};
static void clear(struct Vertex *vertex) {
for (int i = 0; i < LENGTH; i++) {
vertex->v[i] = 0.0f;
}
}
static void addWithWeight(struct Vertex *dst,
__global float *srcOrigin,
int index, float weight) {
__global float *src = srcOrigin + index * SRC_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dst->v[i] += src[i] * weight;
}
}
static void writeVertex(__global float *dstOrigin,
int index,
struct Vertex *src) {
__global float *dst = dstOrigin + index * DST_STRIDE;
for (int i = 0; i < LENGTH; ++i) {
dst[i] = src->v[i];
}
}
static void writeVertexStride(__global float *dstOrigin,
int index,
struct Vertex *src,
int stride) {
__global float *dst = dstOrigin + index * stride;
for (int i = 0; i < LENGTH; ++i) {
dst[i] = src->v[i];
}
}
__kernel void computeStencils(
__global float * src, int srcOffset,
__global float * dst, int dstOffset,
__global int * sizes,
__global int * offsets,
__global int * indices,
__global float * weights,
int batchStart, int batchEnd) {
int current = get_global_id(0) + batchStart;
if (current>=batchEnd) {
return;
}
struct Vertex v;
clear(&v);
int size = sizes[current],
offset = offsets[current];
src += srcOffset;
dst += dstOffset;
for (int i=0; i<size; ++i) {
addWithWeight(&v, src, indices[offset+i], weights[offset+i]);
}
writeVertex(dst, current, &v);
}
__kernel void computeStencilsDerivatives(
__global float * src, int srcOffset,
__global float * dst, int dstOffset,
__global float * du, int duOffset, int duStride,
__global float * dv, int dvOffset, int dvStride,
__global float * duu, int duuOffset, int duuStride,
__global float * duv, int duvOffset, int duvStride,
__global float * dvv, int dvvOffset, int dvvStride,
__global int * sizes,
__global int * offsets,
__global int * indices,
__global float * weights,
__global float * duWeights,
__global float * dvWeights,
__global float * duuWeights,
__global float * duvWeights,
__global float * dvvWeights,
int batchStart, int batchEnd) {
int current = get_global_id(0) + batchStart;
if (current>=batchEnd) {
return;
}
struct Vertex v, vdu, vdv, vduu, vduv, vdvv;
clear(&v);
clear(&vdu);
clear(&vdv);
clear(&vduu);
clear(&vduv);
clear(&vdvv);
int size = sizes[current],
offset = offsets[current];
if (src) src += srcOffset;
if (dst) dst += dstOffset;
if (du) du += duOffset;
if (dv) dv += dvOffset;
if (duu) duu += duuOffset;
if (duv) duv += duvOffset;
if (dvv) dvv += dvvOffset;
for (int i=0; i<size; ++i) {
int ofs = offset + i;
int vid = indices[ofs];
if (weights) addWithWeight( &v, src, vid, weights[ofs]);
if (duWeights) addWithWeight(&vdu, src, vid, duWeights[ofs]);
if (dvWeights) addWithWeight(&vdv, src, vid, dvWeights[ofs]);
if (duuWeights) addWithWeight(&vduu, src, vid, duuWeights[ofs]);
if (duvWeights) addWithWeight(&vduv, src, vid, duvWeights[ofs]);
if (dvvWeights) addWithWeight(&vdvv, src, vid, dvvWeights[ofs]);
}
if (dst) writeVertex (dst, current, &v);
if (du) writeVertexStride(du, current, &vdu, duStride);
if (dv) writeVertexStride(dv, current, &vdv, dvStride);
if (duu) writeVertexStride(duu, current, &vduu, duuStride);
if (duv) writeVertexStride(duv, current, &vduv, duvStride);
if (dvv) writeVertexStride(dvv, current, &vdvv, dvvStride);
}
// ---------------------------------------------------------------------------
__kernel void computePatches(__global float *src, int srcOffset,
__global float *dst, int dstOffset,
__global float *du, int duOffset, int duStride,
__global float *dv, int dvOffset, int dvStride,
__global float *duu, int duuOffset, int duuStride,
__global float *duv, int duvOffset, int duvStride,
__global float *dvv, int dvvOffset, int dvvStride,
__global struct OsdPatchCoord *patchCoords,
__global struct OsdPatchArray *patchArrayBuffer,
__global int *patchIndexBuffer,
__global struct OsdPatchParam *patchParamBuffer) {
int current = get_global_id(0);
if (src) src += srcOffset;
if (dst) dst += dstOffset;
if (du) du += duOffset;
if (dv) dv += dvOffset;
if (duu) duu += duuOffset;
if (duv) duv += duvOffset;
if (dvv) dvv += dvvOffset;
struct OsdPatchCoord coord = patchCoords[current];
struct OsdPatchArray array = patchArrayBuffer[coord.arrayIndex];
struct OsdPatchParam param = patchParamBuffer[coord.patchIndex];
int patchType = OsdPatchParamIsRegular(param) ? array.regDesc : array.desc;
float wP[20], wDu[20], wDv[20], wDuu[20], wDuv[20], wDvv[20];
int nPoints = OsdEvaluatePatchBasis(patchType, param,
coord.s, coord.t, wP, wDu, wDv, wDuu, wDuv, wDvv);
int indexBase = array.indexBase + array.stride *
(coord.patchIndex - array.primitiveIdBase);
struct Vertex v;
clear(&v);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&v, src, index, wP[i]);
}
writeVertex(dst, current, &v);
if (du) {
struct Vertex vdu;
clear(&vdu);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&vdu, src, index, wDu[i]);
}
writeVertexStride(du, current, &vdu, duStride);
}
if (dv) {
struct Vertex vdv;
clear(&vdv);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&vdv, src, index, wDv[i]);
}
writeVertexStride(dv, current, &vdv, dvStride);
}
if (duu) {
struct Vertex vduu;
clear(&vduu);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&vduu, src, index, wDuu[i]);
}
writeVertexStride(duu, current, &vduu, duuStride);
}
if (duv) {
struct Vertex vduv;
clear(&vduv);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&vduv, src, index, wDuv[i]);
}
writeVertexStride(duv, current, &vduv, duvStride);
}
if (dvv) {
struct Vertex vdvv;
clear(&vdvv);
for (int i = 0; i < nPoints; ++i) {
int index = patchIndexBuffer[indexBase + i];
addWithWeight(&vdvv, src, index, wDvv[i]);
}
writeVertexStride(dvv, current, &vdvv, dvvStride);
}
}