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2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2018 DreamWorks Animation LLC.
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#include "../far/bilinearPatchBuilder.h"
#include <cassert>
#include <cstdio>
namespace OpenSubdiv {
namespace OPENSUBDIV_VERSION {
using Vtr::internal::Level;
using Vtr::internal::FVarLevel;
using Vtr::internal::Refinement;
namespace Far {
namespace {
//
// The patch type associated with each basis for Bilinear -- quickly indexed
// from an array. The patch type here is essentially the quad form of each
// basis.
//
PatchDescriptor::Type patchTypeFromBasisArray[] = {
PatchDescriptor::NON_PATCH, // undefined
PatchDescriptor::QUADS, // regular
PatchDescriptor::GREGORY_BASIS, // Gregory
PatchDescriptor::QUADS, // linear
PatchDescriptor::NON_PATCH }; // Bezier -- for future use
};
BilinearPatchBuilder::BilinearPatchBuilder(
TopologyRefiner const& refiner, Options const& options) :
PatchBuilder(refiner, options) {
_regPatchType = patchTypeFromBasisArray[_options.regBasisType];
_irregPatchType = (_options.irregBasisType == BASIS_UNSPECIFIED)
? _regPatchType
: patchTypeFromBasisArray[_options.irregBasisType];
_nativePatchType = PatchDescriptor::QUADS;
_linearPatchType = PatchDescriptor::QUADS;
}
BilinearPatchBuilder::~BilinearPatchBuilder() {
}
PatchDescriptor::Type
BilinearPatchBuilder::patchTypeFromBasis(BasisType basis) const {
return patchTypeFromBasisArray[(int)basis];
}
template <typename REAL>
int
BilinearPatchBuilder::convertSourcePatch(SourcePatch const & sourcePatch,
PatchDescriptor::Type patchType,
SparseMatrix<REAL> & matrix) const {
assert("Conversion from Bilinear patches to other bases not yet supported" == 0);
// For suppressing warnings until implemented...
if (sourcePatch.GetNumSourcePoints() == 0) return -1;
if (patchType == PatchDescriptor::NON_PATCH) return -1;
if (matrix.GetNumRows() <= 0) return -1;
return -1;
}
int
BilinearPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
PatchDescriptor::Type patchType,
SparseMatrix<float> & matrix) const {
return convertSourcePatch(sourcePatch, patchType, matrix);
}
int
BilinearPatchBuilder::convertToPatchType(SourcePatch const & sourcePatch,
PatchDescriptor::Type patchType,
SparseMatrix<double> & matrix) const {
return convertSourcePatch(sourcePatch, patchType, matrix);
}
} // end namespace Far
} // end namespace OPENSUBDIV_VERSION
} // end namespace OpenSubdiv