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2026-08-12 04:47:48 -04:00

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C++

//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_GL_UTILS_H
#define OPENSUBDIV_EXAMPLES_GL_UTILS_H
#include "glLoader.h"
#include <cstdio>
#include <string>
#include <iostream>
namespace GLUtils {
void InitializeGL();
void SetMinimumGLVersion(int argc=0, char **argv=NULL);
void PrintGLVersion();
void CheckGLErrors(std::string const & where = "");
GLuint CompileShader(GLenum shaderType, const char *source);
void WriteScreenshot(int width, int height);
bool SupportsAdaptiveTessellation();
// Helper function that parses the opengl version string, retrieving the
// major and minor version from it.
void GetMajorMinorVersion(int *major, int *minor);
// Gets the shader version based on the current opengl version and returns
// it in a string form.
std::string GetShaderVersion();
std::string GetShaderVersionInclude();
bool GL_ARBSeparateShaderObjectsOrGL_VERSION_4_1();
bool GL_ARBComputeShaderOrGL_VERSION_4_3();
};
#endif // OPENSUBDIV_EXAMPLES_GL_UTILS_H