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2026-08-12 04:47:48 -04:00

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//
// Copyright 2015 Pixar
//
// Licensed under the terms set forth in the LICENSE.txt file available at
// https://opensubdiv.org/license.
//
#ifndef OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H
#define OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H
#include <d3d11.h>
#include <opensubdiv/far/topologyLevel.h>
class D3D11ControlMeshDisplay {
public:
D3D11ControlMeshDisplay(ID3D11DeviceContext *deviceContext);
~D3D11ControlMeshDisplay();
void Draw(ID3D11Buffer *buffer, int stride,
const float *modelViewProjectionMatrix);
void SetTopology(OpenSubdiv::Far::TopologyLevel const &level);
bool GetEdgesDisplay() const { return _displayEdges; }
void SetEdgesDisplay(bool display) { _displayEdges = display; }
bool GetVerticesDisplay() const { return _displayVertices; }
void SetVerticesDisplay(bool display) { _displayVertices = display; }
private:
bool createProgram();
bool _displayEdges;
bool _displayVertices;
ID3D11DeviceContext *_deviceContext;
ID3D11InputLayout *_inputLayout;
ID3D11VertexShader *_vertexShader;
ID3D11PixelShader *_pixelShader;
ID3D11RasterizerState *_rasterizerState;
ID3D11Buffer *_constantBuffer;
ID3D11ShaderResourceView *_edgeSharpnessSRV;
ID3D11Buffer *_edgeSharpness;
ID3D11Buffer *_edgeIndices;
int _numEdges, _numPoints;
};
#endif // OPENSUBDIV_EXAMPLES_D3D11_CONTROL_MESH_DISPLAY_H