/* SPDX-FileCopyrightText: 2011 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup blt */ #pragma once namespace blender { struct EnumPropertyItem; /* Search the path directory to the locale files, this try all * the case for Linux, Win and Mac. * Also dynamically builds locales and locales' menu from "languages" text file. */ void BLT_lang_init(); /* Free languages and locales_menu arrays created by BLT_lang_init. */ void BLT_lang_free(); /* Set the current locale. */ void BLT_lang_set(const char *); /* Get the current locale ([partial] ISO code, e.g. `pt_BR`). */ const char *BLT_lang_get(); /* Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. * if there is no variant, *variant and *language_variant will always be NULL). * Non-null elements are always MEM_new_uninitialized'ed, it's the caller's responsibility to free * them. NOTE: Always available, even in non-WITH_INTERNATIONAL builds. */ /** * Get locale's elements (if relevant pointer is not NULL and element actually exists, e.g. * if there is no variant, * *variant and *language_variant will always be NULL). * Non-null elements are always MEM_new_uninitialized'ed, it's the caller's responsibility to free * them. * * \note Keep that one always available, you never know, * may become useful even in no #WITH_INTERNATIONAL context. */ void BLT_lang_locale_explode(const char *locale, char **language, char **country, char **variant, char **language_country, char **language_variant); /* Get EnumPropertyItem's for translations menu. */ const EnumPropertyItem *BLT_lang_RNA_enum_properties(); } // namespace blender