/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BLI_math_vector_types.hh" #include "BLI_span.hh" /** \file * \ingroup bke */ namespace blender { struct Base; struct Depsgraph; struct Main; struct MetaBall; struct MetaElem; struct Object; struct Scene; MetaBall *BKE_mball_add(Main *bmain, const char *name); bool BKE_mball_is_any_selected(const MetaBall *mb); bool BKE_mball_is_any_selected_multi(Span bases); bool BKE_mball_is_any_unselected(const MetaBall *mb); /** * Return `true` if `ob1` and `ob2` are part of the same metaBall group. * * \note Currently checks whether their two base names (without numerical suffix) is the same. */ bool BKE_mball_is_same_group(const Object *ob1, const Object *ob2); /** * Return `true` if `ob1` and `ob2` are part of the same metaBall group, and `ob1` is its * basis. */ bool BKE_mball_is_basis_for(const Object *ob1, const Object *ob2); /** * Test, if \a ob is a basis meta-ball. * * It test last character of Object ID name. * If last character is digit it return 0, else it return 1. */ bool BKE_mball_is_basis(const Object *ob); /** * This function finds the basis meta-ball. * * Basis meta-ball doesn't include any number at the end of * its name. All meta-balls with same base of name can be * blended. meta-balls with different basic name can't be blended. * * \warning #BKE_mball_is_basis() can fail on returned object, see function docs for details. */ Object *BKE_mball_basis_find(const Main &bmain, Scene *scene, Object *ob); /** * Copy some properties from a meta-ball obdata to all other meta-ball obdata belonging to the same * family (i.e. object sharing the same name basis). * * When some properties (wire-size, threshold, update flags) of meta-ball are changed, then this * properties are copied to all meta-balls in same "group" (meta-balls with same base name: * `MBall`, `MBall.001`, `MBall.002`, etc). The most important is to copy properties to the base * meta-ball, because this meta-ball influences polygonization of meta-balls. */ void BKE_mball_properties_copy(Main *bmain, MetaBall *metaball_src); bool BKE_mball_minmax_ex( const MetaBall *mb, float min[3], float max[3], const float obmat[4][4], short flag); /* Basic vertex data functions. */ bool BKE_mball_minmax(const MetaBall *mb, float min[3], float max[3]); bool BKE_mball_center_median(const MetaBall *mb, float r_cent[3]); bool BKE_mball_center_bounds(const MetaBall *mb, float r_cent[3]); void BKE_mball_transform(MetaBall *mb, const float mat[4][4], bool do_props); void BKE_mball_translate(MetaBall *mb, const float offset[3]); /** * Most simple meta-element adding function. * * \note don't do context manipulation here (rna uses). */ MetaElem *BKE_mball_element_add(MetaBall *mb, int type); /** * Calculate & return the display radius & stiffness. */ float2 BKE_mball_element_display_radius_calc_with_stiffness(const MetaElem *ml); /** * Calculate & return the display radius. */ float BKE_mball_element_display_radius_calc(const MetaElem *ml); /* *** Select functions *** */ int BKE_mball_select_count(const MetaBall *mb); int BKE_mball_select_count_multi(Span bases); bool BKE_mball_select_all(MetaBall *mb); bool BKE_mball_select_all_multi_ex(Span bases); bool BKE_mball_deselect_all(MetaBall *mb); bool BKE_mball_deselect_all_multi_ex(Span bases); bool BKE_mball_select_swap(MetaBall *mb); bool BKE_mball_select_swap_multi_ex(Span bases); /* **** Depsgraph evaluation **** */ void BKE_mball_data_update(Depsgraph *depsgraph, Scene *scene, Object *ob); } // namespace blender