/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * \brief General operations, lookup, etc. for blender lights. */ #include "BLI_compiler_attrs.h" #include "BLI_math_matrix_types.hh" #include "BLI_math_vector_types.hh" namespace blender { struct Depsgraph; struct Light; struct Main; Light *BKE_light_add(Main *bmain, const char *name) ATTR_WARN_UNUSED_RESULT; void BKE_light_eval(Depsgraph *depsgraph, Light *la); float BKE_light_power(const Light &light); float3 BKE_light_color(const Light &light); float BKE_light_area(const Light &light, const float4x4 &object_to_world); } // namespace blender