/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "util/array.h" #include "util/types.h" CCL_NAMESPACE_BEGIN class Device; class DeviceScene; class Progress; class Scene; void curvebounds(float *lower, float *upper, float3 *p, const int dim); class ParticleCurveData { public: ParticleCurveData(); ~ParticleCurveData(); array psys_firstcurve; array psys_curvenum; array psys_shader; array psys_rootradius; array psys_tipradius; array psys_shape; array psys_closetip; array curve_firstkey; array curve_keynum; array curve_length; array curve_uv; array curve_vcol; array curvekey_co; array curvekey_time; }; CCL_NAMESPACE_END