/* SPDX-FileCopyrightText: 2004 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ #include "BKE_sound_types.hh" #include "BLI_function_ref.hh" #include "DNA_sequence_types.h" namespace blender { struct ARegionType; struct BlendDataReader; struct BlendWriter; struct Strip; struct StripModifierData; struct ID; namespace seq { struct ModifierApplyContext; struct StripModifierTypeInfo { /** * A unique identifier for this modifier. Used to generate the panel id type name. * See #seq::modifier_type_panel_id. */ char idname[/*MAX_NAME*/ 64]; /* default name for the modifier */ char name[/*MAX_NAME*/ 64]; /* DNA structure name used on load/save filed */ char struct_name[/*MAX_NAME*/ 64]; /* size of modifier data structure, used by allocation */ int struct_size; /* data initialization */ void (*init_data)(StripModifierData *smd); /* free data used by modifier, * only modifier-specific data should be freed, modifier descriptor would * be freed outside of this callback */ void (*free_data)(StripModifierData *smd); /* copy data from one modifier to another */ void (*copy_data)(StripModifierData *smd, StripModifierData *target); /* Apply modifier on an image buffer. */ void (*apply)(ModifierApplyContext &context, StripModifierData *smd); /** Register the panel types for the modifier's UI. */ void (*panel_register)(ARegionType *region_type); /* Callback to read custom strip modifier data. */ void (*blend_write)(BlendWriter *writer, const StripModifierData *smd); /* Callback to write custom strip modifier data. */ void (*blend_read)(BlendDataReader *reader, StripModifierData *smd); }; struct StripModifierDataRuntime { /* Reference parameters for optimizing updates. Sound modifiers can store parameters, sound * inputs and outputs. When all existing parameters do match new ones, the update can be skipped * and old sound handle may be returned. This is to prevent audio glitches, see #141595 */ /* Reference sound handles (may be used by any sound modifier). */ AUD_Sound last_sound_in; AUD_Sound last_sound_out; /* Hash to detect change in modifier state. */ uint64_t params_hash = 0; eStripModifierFlag flag = STRIP_MODIFIER_FLAG_NONE; }; void modifiers_init(); const StripModifierTypeInfo *modifier_type_info_get(eStripModifierType type); StripModifierData *modifier_new(Strip *strip, const char *name, eStripModifierType type); bool modifier_remove(Strip *strip, StripModifierData *smd); void modifier_clear(Strip *strip); void modifier_free(StripModifierData *smd); void modifier_unique_name(Strip *strip, StripModifierData *smd); StripModifierData *modifier_find_by_name(Strip *strip, const char *name); /** * Copy the `mod_src` modifier and add it to `strip_dst`. * \param flag: The flag used for copying the system ID properties. */ StripModifierData *modifier_copy(Strip &strip_dst, StripModifierData *mod_src, int flag); void modifier_list_copy(Strip *strip_new, Strip *strip, int flag); bool strip_supports_modifiers(const Strip *strip); void modifier_blend_write(BlendWriter *writer, ListBaseT *modbase); void modifier_blend_read_data(BlendDataReader *reader, ListBaseT *lb); void modifier_persistent_uid_init(const Strip &strip, StripModifierData &smd); bool modifier_move_to_index(Strip *strip, StripModifierData *smd, int new_index); StripModifierData *modifier_get_active(const Strip *strip); void modifier_set_active(Strip *strip, StripModifierData *smd); static constexpr char STRIP_MODIFIER_TYPE_PANEL_PREFIX[] = "STRIPMOD_PT_"; void modifier_type_panel_id(eStripModifierType type, char *r_idname); /* Iterate over all the modifiers and call the callback function for every referenced ID. */ void foreach_strip_modifier_id(Strip *strip, const FunctionRef fn); void compositor_nodes_update_interface(Scene &sequencer_scene, SequencerCompositorModifierData &cmd); } // namespace seq } // namespace blender