{ "schemaVersion": 1, "task": "WBV2-P1424-001", "scope": "batch", "pattern": "draw_buffer-", "selectedUnits": [], "sourcePathCount": 1, "runtimePathCount": 0, "hitCount": 40, "truncated": false, "hits": [ "729: if (region->runtime->draw_buffer->viewport) {", "730: GPU_viewport_free(region->runtime->draw_buffer->viewport);", "732: if (region->runtime->draw_buffer->offscreen) {", "733: GPU_offscreen_free(region->runtime->draw_buffer->offscreen);", "810: if (region->runtime->draw_buffer->stereo != stereo) {", "816: GPUOffScreen *offscreen = region->runtime->draw_buffer->offscreen;", "830: region->runtime->draw_buffer->viewport = stereo ? GPU_viewport_stereo_create() :", "833: if (!region->runtime->draw_buffer->viewport) {", "866: region->runtime->draw_buffer->offscreen = offscreen;", "869: region->runtime->draw_buffer->bound_view = -1;", "870: region->runtime->draw_buffer->stereo = stereo;", "885: if (region->runtime->draw_buffer->viewport) {", "886: GPU_viewport_bind(region->runtime->draw_buffer->viewport, view, ®ion->winrct);", "889: GPU_offscreen_bind(region->runtime->draw_buffer->offscreen, false);", "913: region->runtime->draw_buffer->bound_view = view;", "922: region->runtime->draw_buffer->bound_view = -1;", "924: if (region->runtime->draw_buffer->viewport) {", "925: GPU_viewport_unbind(region->runtime->draw_buffer->viewport);", "929: GPU_offscreen_unbind(region->runtime->draw_buffer->offscreen, false);", "942: region->runtime->draw_buffer->draw_incomplete = true;", "950: region->runtime->draw_buffer->draw_incomplete = false;", "953: region->runtime->draw_buffer->draw_incomplete = true;", "984: if (region->runtime->draw_buffer->viewport == nullptr) {", "990: if (region->runtime->draw_buffer->viewport) {", "992: region->runtime->draw_buffer->draw_incomplete = true;", "995: GPU_viewport_draw_to_screen(region->runtime->draw_buffer->viewport, view, ®ion->winrct);", "1002: region->runtime->draw_buffer->draw_incomplete = false;", "1007: region->runtime->draw_buffer->draw_incomplete = true;", "1011: region->runtime->draw_buffer->offscreen, region->winrct.xmin, region->winrct.ymin);", "1013: region->runtime->draw_buffer->draw_incomplete = false;", "1035: GPUViewport *viewport = region->runtime->draw_buffer->viewport;", "1039: return GPU_offscreen_color_texture(region->runtime->draw_buffer->offscreen);", "1146: GPUViewport *viewport = region->runtime->draw_buffer->viewport;", "1152: if (!region->runtime->draw_buffer || region->runtime->draw_buffer->bound_view == -1) {", "1156: GPUViewport *viewport = region->runtime->draw_buffer->viewport;", "1240: GPUViewport *viewport = region.runtime->draw_buffer->viewport;", "1243: region.runtime->draw_buffer->draw_incomplete = true;", "1247: region.runtime->draw_buffer->draw_incomplete = false;", "2317: if (region.runtime->draw_buffer) region.runtime->draw_buffer->draw_incomplete = true;", "2322: if (region.runtime->draw_buffer) region.runtime->draw_buffer->draw_incomplete = true;" ] }