import { createRequire } from "node:module"; import path from "node:path"; const { chromium } = createRequire(import.meta.url)(path.resolve("web/node_modules/playwright")); const browser = await chromium.launch({ headless: true, executablePath: "/usr/bin/google-chrome-stable", args: ["--no-sandbox","--use-gl=swiftshader","--enable-unsafe-swiftshader","--enable-unsafe-webgpu","--enable-dawn-features=allow_unsafe_apis","--use-webgpu-adapter=swiftshader"] }); const ctx = await browser.newContext({ viewport: { width: 1440, height: 900 } }); const page = await ctx.newPage(); await page.goto("http://127.0.0.1:5406/", { waitUntil: "domcontentloaded" }); await page.waitForFunction(() => document.body.innerText.includes("WASM ABI: ready"), undefined, { timeout: 120000 }); await page.getByTestId("blend-file-input").setInputFiles(path.resolve("tests/files/web/basic_scene.blend")); await page.waitForFunction(() => /Active Basic/.test(document.querySelector('[data-testid="scene-stats"]')?.textContent ?? ""), undefined, { timeout: 120000 }); await page.waitForTimeout(2000); const go = (n) => page.evaluate((v) => { const b=[...document.querySelectorAll('nav[aria-label="工作区"] button')].find(x=>(x.textContent||"").trim()===v); b?.click(); }, n); // Clean baseline: does entering Shading from Layout itself already set the wedge? console.log("BEFORE", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count"), code: document.querySelector("main")?.getAttribute("data-last-diagnostic-code") })))); await go("Shading"); await page.waitForTimeout(9000); console.log("AFTER-ENTER", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count"), code: document.querySelector("main")?.getAttribute("data-last-diagnostic-code"), detail: (document.querySelector("main")?.getAttribute("data-last-diagnostic-detail")||"").slice(0,160) })))); // does the wedge clear if we wait and interact with the viewport first? const box = await page.evaluate(() => { const c = document.querySelector('canvas[aria-label="Blender desktop"]'); const r = c?.getBoundingClientRect(); return r ? { x: r.x + r.width * 0.5, y: r.y + r.height * 0.5 } : null; }); if (box) await page.mouse.click(box.x, box.y); await page.waitForTimeout(6000); console.log("AFTER-CLICK", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), count: document.querySelector("main")?.getAttribute("data-diagnostic-count") })))); await go("Layout"); await page.waitForTimeout(8000); console.log("AFTER-LEAVE", JSON.stringify(await page.evaluate(() => ({ ws: document.querySelector("main")?.getAttribute("data-workspace"), engine: document.querySelector('[data-testid="engine-status"]')?.textContent })))); await browser.close();