/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/globals.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_camera(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeCamera &ccl_restrict node) { const Transform tfm = kernel_data.cam.worldtocamera; const float3 vector = transform_point(&tfm, sd->P); const float zdepth = vector.z; const float distance = len(vector); if (stack_valid(node.vector_offset)) { stack_store_float3(stack, node.vector_offset, normalize(vector)); } if (stack_valid(node.zdepth_offset)) { stack_store_float(stack, node.zdepth_offset, zdepth); } if (stack_valid(node.distance_offset)) { stack_store_float(stack, node.distance_offset, distance); } } CCL_NAMESPACE_END