#!/usr/bin/env python3 import pathlib import sys import bpy ARMATURE_NAME = "WebGapArmatureFlipNamesArmature" OBJECT_NAME = "WebGapArmatureFlipNamesObject" LEFT_BONE = "WebGapArmatureFlipBone.L" RIGHT_BONE = "WebGapArmatureFlipBone.R" OTHER_BONE = "WebGapArmatureFlipOther" def main(): arguments = sys.argv[sys.argv.index("--") + 1 :] if len(arguments) != 1: raise SystemExit("usage: blender -b --factory-startup --python M16-GAP-00243.py -- OUTPUT") bpy.ops.wm.read_factory_settings(use_empty=True) armature = bpy.data.armatures.new(ARMATURE_NAME) obj = bpy.data.objects.new(OBJECT_NAME, armature) bpy.context.scene.collection.objects.link(obj) bpy.context.view_layer.objects.active = obj obj.select_set(True) bpy.ops.object.mode_set(mode="EDIT") left = armature.edit_bones.new(LEFT_BONE) left.head = (-1.0, 0.0, 0.0) left.tail = (-1.0, 1.0, 0.0) right = armature.edit_bones.new(RIGHT_BONE) right.head = (1.0, 0.0, 0.0) right.tail = (1.0, 1.0, 0.0) other = armature.edit_bones.new(OTHER_BONE) other.head = (0.0, 0.0, 2.0) other.tail = (0.0, 1.0, 2.0) left.select = True left.select_head = True left.select_tail = True right.select = True right.select_head = True right.select_tail = True other.select = False other.select_head = False other.select_tail = False armature.edit_bones.active = right bpy.ops.object.mode_set(mode="OBJECT") bpy.ops.wm.save_as_mainfile( filepath=str(pathlib.Path(arguments[0]).resolve()), check_existing=False, compress=True ) if __name__ == "__main__": main()