#!/usr/bin/env python3 import pathlib import sys import bpy def frame_scene_range(): window = bpy.context.window screen = window.screen area = next((candidate for candidate in screen.areas if candidate.type == "DOPESHEET_EDITOR" and candidate.height >= 200), None) if area is None: area = next(candidate for candidate in screen.areas if candidate.type == "VIEW_3D" and candidate.height >= 200) area.type = "DOPESHEET_EDITOR" region = next(candidate for candidate in area.regions if candidate.type == "WINDOW") with bpy.context.temp_override(window=window, screen=screen, area=area, region=region): if not bpy.ops.anim.scene_range_frame.poll(): raise RuntimeError("ANIM_OT_scene_range_frame poll failed in animation editor context") result = bpy.ops.anim.scene_range_frame() if "FINISHED" not in result: raise RuntimeError(f"ANIM_OT_scene_range_frame returned {result}") def main(): arguments = sys.argv[sys.argv.index("--") + 1 :] if len(arguments) != 1: raise SystemExit("usage: blender -b --factory-startup --python M16-GAP-00204.py -- OUTPUT") bpy.ops.wm.read_factory_settings(use_empty=True) scene = bpy.context.scene scene.frame_start = 1 scene.frame_end = 48 scene.use_preview_range = True scene.frame_preview_start = 12 scene.frame_preview_end = 24 bpy.context.preferences.view.smooth_view = 0 frame_scene_range() bpy.ops.wm.save_as_mainfile( filepath=str(pathlib.Path(arguments[0]).resolve()), check_existing=False, compress=True ) if __name__ == "__main__": main()