#!/usr/bin/env python3 import pathlib import sys import bpy def main(output): bpy.ops.wm.read_factory_settings(use_empty=True) scene = bpy.context.scene scene.name = "WBV2P2001Scene" root = scene.collection collection = bpy.data.collections.new("WBV2P2001OutlinerCollection") root.children.link(collection) mesh = bpy.data.meshes.new("WBV2P2001StableMesh") mesh.from_pydata( [(-1, -1, 0), (1, -1, 0), (0, 1, 0)], [], [(0, 1, 2)], ) mesh.update() obj = bpy.data.objects.new("WBV2P2001SelectedObject", mesh) collection.objects.link(obj) bpy.context.view_layer.objects.active = obj obj.select_set(True) # Keep the standard workspace/screen in the file so editorWorkflow has a # real context while the data tree remains deliberately minimal. bpy.ops.wm.save_as_mainfile(filepath=str(output.resolve()), check_existing=False, compress=True) if __name__ == "__main__": arguments = sys.argv[sys.argv.index("--") + 1 :] if len(arguments) != 1: raise SystemExit("usage: blender -b --factory-startup --python WBV2-P2-001.py -- OUTPUT") main(pathlib.Path(arguments[0]))