/* SPDX-FileCopyrightText: 2021-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #ifdef WITH_METAL # include "bvh/bvh.h" # include "bvh/params.h" # include "device/memory.h" # include CCL_NAMESPACE_BEGIN class BVHMetal : public BVH { public: API_AVAILABLE(macos(11.0)) id accel_struct = nil; API_AVAILABLE(macos(11.0)) id null_BLAS = nil; API_AVAILABLE(macos(11.0)) vector> blas_array; API_AVAILABLE(macos(11.0)) vector> unique_blas_array; Device *device = nullptr; bool motion_blur = false; /* Per-component Motion Interpolation in macOS 15. */ bool use_pcmi = false; bool extended_limits = false; bool build(Progress &progress, id device, id queue, bool refit); BVHMetal(const BVHParams ¶ms, const vector &geometry, const vector &objects, Device *device); ~BVHMetal() override; bool build_BLAS(Progress &progress, id device, id queue, bool refit); bool build_BLAS_mesh(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_BLAS_hair(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_BLAS_pointcloud(Progress &progress, id device, id queue, Geometry *const geom, bool refit); bool build_TLAS(Progress &progress, id device, id queue, bool refit); API_AVAILABLE(macos(11.0)) void set_accel_struct(id new_accel_struct); }; CCL_NAMESPACE_END #endif /* WITH_METAL */