/* SPDX-FileCopyrightText: 2004 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup sequencer */ namespace blender { struct bContext; struct Scene; namespace seq { void prefetch_stop_all(); /** * Use also to update scene and context changes * This function should almost always be called by cache invalidation, not directly. */ void prefetch_stop(Scene *scene); bool prefetch_need_redraw(const bContext *C, Scene *scene); } // namespace seq } // namespace blender