/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/fractal_noise.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Wave */ ccl_device_noinline_cpu float svm_wave(NodeWaveType type, NodeWaveBandsDirection bands_dir, NodeWaveRingsDirection rings_dir, NodeWaveProfile profile, float3 p, const float distortion, const float detail, const float dscale, const float droughness, const float phase) { /* Prevent precision issues on unit coordinates. */ p = (p + 0.000001f) * 0.999999f; float n; if (type == NODE_WAVE_BANDS) { if (bands_dir == NODE_WAVE_BANDS_DIRECTION_X) { n = p.x * 20.0f; } else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Y) { n = p.y * 20.0f; } else if (bands_dir == NODE_WAVE_BANDS_DIRECTION_Z) { n = p.z * 20.0f; } else { /* NODE_WAVE_BANDS_DIRECTION_DIAGONAL */ n = (p.x + p.y + p.z) * 10.0f; } } else { /* NODE_WAVE_RINGS */ float3 rp = p; if (rings_dir == NODE_WAVE_RINGS_DIRECTION_X) { rp *= make_float3(0.0f, 1.0f, 1.0f); } else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Y) { rp *= make_float3(1.0f, 0.0f, 1.0f); } else if (rings_dir == NODE_WAVE_RINGS_DIRECTION_Z) { rp *= make_float3(1.0f, 1.0f, 0.0f); } /* else: NODE_WAVE_RINGS_DIRECTION_SPHERICAL */ n = len(rp) * 20.0f; } n += phase; if (distortion != 0.0f) { n += distortion * (noise_fbm(p * dscale, detail, droughness, 2.0f, true) * 2.0f - 1.0f); } if (profile == NODE_WAVE_PROFILE_SIN) { return 0.5f + 0.5f * sinf(n - M_PI_2_F); } if (profile == NODE_WAVE_PROFILE_SAW) { n /= M_2PI_F; return n - floorf(n); } /* NODE_WAVE_PROFILE_TRI */ n /= M_2PI_F; return fabsf(n - floorf(n + 0.5f)) * 2.0f; } ccl_device_noinline void svm_node_tex_wave(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeTexWave &ccl_restrict node) { const float3 co = stack_load_float3(stack, node.co); const float scale = stack_load(stack, node.scale); const float distortion = stack_load(stack, node.distortion); const float detail = stack_load(stack, node.detail); const float dscale = stack_load(stack, node.dscale); const float droughness = stack_load(stack, node.droughness); const float phase = stack_load(stack, node.phase); const float f = svm_wave(node.wave_type, node.bands_direction, node.rings_direction, node.profile, co * scale, distortion, detail, dscale, droughness, phase); if (stack_valid(node.fac_offset)) { stack_store_float(stack, node.fac_offset, f); } if (stack_valid(node.color_offset)) { stack_store_float3(stack, node.color_offset, make_float3(f, f, f)); } } CCL_NAMESPACE_END