/* SPDX-FileCopyrightText: 2009-2010 Sony Pictures Imageworks Inc., et al. All Rights Reserved. * SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: BSD-3-Clause * * Adapted code from Open Shading Language. */ #pragma once #include "kernel/globals.h" #include "kernel/svm/math_util.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" #include "kernel/util/colorspace.h" CCL_NAMESPACE_BEGIN /* Blackbody Node */ ccl_device_noinline void svm_node_blackbody(KernelGlobals kg, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeBlackbody &ccl_restrict node) { /* Input */ const float temperature = stack_load(stack, node.temperature); float3 color_rgb = rec709_to_rgb(kg, svm_math_blackbody_color_rec709(temperature)); color_rgb = max(color_rgb, zero_float3()); stack_store_float3(stack, node.color_offset, color_rgb); } CCL_NAMESPACE_END