// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // struct Vertex { float v[LENGTH]; }; static void clear(struct Vertex *vertex) { for (int i = 0; i < LENGTH; i++) { vertex->v[i] = 0.0f; } } static void addWithWeight(struct Vertex *dst, __global float *srcOrigin, int index, float weight) { __global float *src = srcOrigin + index * SRC_STRIDE; for (int i = 0; i < LENGTH; ++i) { dst->v[i] += src[i] * weight; } } static void writeVertex(__global float *dstOrigin, int index, struct Vertex *src) { __global float *dst = dstOrigin + index * DST_STRIDE; for (int i = 0; i < LENGTH; ++i) { dst[i] = src->v[i]; } } static void writeVertexStride(__global float *dstOrigin, int index, struct Vertex *src, int stride) { __global float *dst = dstOrigin + index * stride; for (int i = 0; i < LENGTH; ++i) { dst[i] = src->v[i]; } } __kernel void computeStencils( __global float * src, int srcOffset, __global float * dst, int dstOffset, __global int * sizes, __global int * offsets, __global int * indices, __global float * weights, int batchStart, int batchEnd) { int current = get_global_id(0) + batchStart; if (current>=batchEnd) { return; } struct Vertex v; clear(&v); int size = sizes[current], offset = offsets[current]; src += srcOffset; dst += dstOffset; for (int i=0; i=batchEnd) { return; } struct Vertex v, vdu, vdv, vduu, vduv, vdvv; clear(&v); clear(&vdu); clear(&vdv); clear(&vduu); clear(&vduv); clear(&vdvv); int size = sizes[current], offset = offsets[current]; if (src) src += srcOffset; if (dst) dst += dstOffset; if (du) du += duOffset; if (dv) dv += dvOffset; if (duu) duu += duuOffset; if (duv) duv += duvOffset; if (dvv) dvv += dvvOffset; for (int i=0; i