// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV3_OSD_CL_GL_VERTEX_BUFFER_H #define OPENSUBDIV3_OSD_CL_GL_VERTEX_BUFFER_H #include "../version.h" #include "../osd/opencl.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { /// /// \brief Concrete vertex buffer class for OpenCL subdivision and OpenGL drawing. /// /// CLGLVertexBuffer implements CLVertexBufferInterface and /// GLVertexBufferInterface. /// /// The buffer interop between OpenCL and GL is handled automatically when a /// client calls BindCLBuffer and BindVBO methods. /// class CLGLVertexBuffer { public: using ID = unsigned int; // GLuint resource ID /// Creator. Returns NULL if error. static CLGLVertexBuffer * Create(int numElements, int numVertices, cl_context clContext); template static CLGLVertexBuffer * Create(int numElements, int numVertices, DEVICE_CONTEXT context) { return Create(numElements, numVertices, context->GetContext()); } /// Destructor. ~CLGLVertexBuffer(); /// This method is meant to be used in client code in order to provide /// coarse vertices data to Osd. void UpdateData(const float *src, int startVertex, int numVertices, cl_command_queue clQueue); template void UpdateData(const float *src, int startVertex, int numVertices, DEVICE_CONTEXT context) { UpdateData(src, startVertex, numVertices, context->GetCommandQueue()); } /// Returns how many elements defined in this vertex buffer. int GetNumElements() const; /// Returns how many vertices allocated in this vertex buffer. int GetNumVertices() const; /// Returns the CL memory object. GL buffer will be mapped to CL memory /// space if necessary. cl_mem BindCLBuffer(cl_command_queue queue); /// Returns the GL buffer object. If the buffer is mapped to CL memory /// space, it will be unmapped back to GL. ID BindVBO(void *deviceContext = NULL); protected: /// Constructor. CLGLVertexBuffer(int numElements, int numVertices, cl_context clContext); /// Allocates VBO for this buffer and register as a CL resource. /// Returns true if success. bool allocate(cl_context clContext); /// Acquires a resource from GL. void map(cl_command_queue queue); /// Releases a resource to GL. void unmap(); private: int _numElements; int _numVertices; ID _vbo; cl_command_queue _clQueue; cl_mem _clMemory; bool _clMapped; }; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_CL_GL_VERTEX_BUFFER_H