/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN ccl_device float invert(const float color, const float factor) { return factor * (1.0f - color) + (1.0f - factor) * color; } ccl_device_noinline void svm_node_invert(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeInvert &ccl_restrict node) { const float factor = stack_load(stack, node.fac); float3 color = stack_load(stack, node.color); color.x = invert(color.x, factor); color.y = invert(color.y, factor); color.z = invert(color.z, factor); if (stack_valid(node.out_offset)) { stack_store_float3(stack, node.out_offset, color); } } CCL_NAMESPACE_END