/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #include "scene/particles.h" #include "scene/mesh.h" #include "scene/object.h" #include "blender/sync.h" #include "blender/util.h" #include "DNA_particle_types.h" #include "BKE_scene.hh" #include "DEG_depsgraph_query.hh" CCL_NAMESPACE_BEGIN /* Utilities */ bool BlenderSync::sync_dupli_particle(blender::Object &b_parent, blender::DEGObjectIterData &b_deg_iter_data, blender::Object &b_ob, Object *object) { /* Test if this dupli was generated from a particle system. */ blender::ParticleSystem *b_psys = b_deg_iter_data.dupli_object_current->particle_system; if (!b_psys) { return false; } object->set_hide_on_missing_motion(true); /* test if we need particle data */ if (!object->get_geometry()->need_attribute(scene, ATTR_STD_PARTICLE)) { return false; } /* don't handle child particles yet */ const int *persistent_id = b_deg_iter_data.dupli_object_current->persistent_id; if (persistent_id[0] >= b_psys->totpart) { return false; } /* find particle system */ const ParticleSystemKey key(&b_parent, persistent_id); ParticleSystem *psys; const bool first_use = !particle_system_map.is_used(key); const bool need_update = particle_system_map.add_or_update(&psys, &b_parent.id, &b_ob.id, key); /* no update needed? */ if (!need_update && !object->get_geometry()->is_modified() && !scene->object_manager->need_update()) { return true; } /* first time used in this sync loop? clear and tag update */ if (first_use) { psys->particles.clear(); psys->tag_update(scene); } /* add particle */ blender::ParticleData &b_pa = b_psys->particles[persistent_id[0]]; Particle pa; pa.index = persistent_id[0]; pa.age = BKE_scene_frame_to_ctime(b_scene, b_scene->r.cfra) - b_pa.time; pa.lifetime = b_pa.lifetime; pa.location = make_float3(b_pa.state.co[0], b_pa.state.co[1], b_pa.state.co[2]); pa.rotation = make_float4( b_pa.state.rot[0], b_pa.state.rot[1], b_pa.state.rot[2], b_pa.state.rot[3]); pa.size = b_pa.size; pa.velocity = make_float3(b_pa.state.vel[0], b_pa.state.vel[1], b_pa.state.vel[2]); pa.angular_velocity = make_float3(b_pa.state.ave[0], b_pa.state.ave[1], b_pa.state.ave[2]); psys->particles.push_back_slow(pa); object->set_particle_system(psys); object->set_particle_index(psys->particles.size() - 1); if (object->particle_index_is_modified()) { scene->object_manager->tag_update(scene, ObjectManager::PARTICLE_MODIFIED); } /* return that this object has particle data */ return true; } CCL_NAMESPACE_END