{ "blenderVersion": "5.2.0 LTS", "fixture": "modifier_physics_scene.blend", "frame": 6, "greasePencils": [], "meshes": [ { "indices": [ 0, 1, 2, 0, 2, 3, 4, 5, 6, 4, 6, 7, 0, 4, 7, 0, 7, 1 ], "object": "PhysicsBuild", "positions": [ -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0 ], "sourceMesh": "PhysicsBuildMesh", "triangleCount": 6, "vertexCount": 8, "worldMatrix": [ 1.0, 0.0, 0.0, -4.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, { "indices": [ 0, 1, 4, 0, 4, 3, 1, 2, 5, 1, 5, 4, 3, 4, 7, 3, 7, 6, 4, 5, 8, 4, 8, 7 ], "object": "PhysicsClothDisabled", "positions": [ -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0 ], "sourceMesh": "PhysicsClothDisabledMesh", "triangleCount": 8, "vertexCount": 9, "worldMatrix": [ 1.0, 0.0, 0.0, 7.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 ] }, { "indices": [ 0, 1, 2, 0, 2, 3, 4, 7, 6, 4, 6, 5, 0, 4, 5, 0, 5, 1, 1, 5, 6, 1, 6, 2, 2, 6, 7, 2, 7, 3, 4, 0, 3, 4, 3, 7 ], "object": "PhysicsCollisionDisabled", "positions": [ -1.0, -1.0, -1.0, 1.0, -1.0, -1.0, 1.0, 1.0, -1.0, -1.0, 1.0, -1.0, -1.0, -1.0, 1.0, 1.0, -1.0, 1.0, 1.0, 1.0, 1.0, -1.0, 1.0, 1.0 ], "sourceMesh": "PhysicsCollisionDisabledMesh", "triangleCount": 12, "vertexCount": 8, "worldMatrix": [ 1.0, 0.0, 0.0, 15.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] }, { "indices": [ 0, 1, 4, 0, 4, 3, 1, 2, 5, 1, 5, 4, 3, 4, 7, 3, 7, 6, 4, 5, 8, 4, 8, 7 ], "object": "PhysicsSoftBodyDisabled", "positions": [ -1.0, -1.0, 0.0, 0.0, -1.0, 0.0, 1.0, -1.0, 0.0, -1.0, 0.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, -1.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0 ], "sourceMesh": "PhysicsSoftBodyDisabledMesh", "triangleCount": 8, "vertexCount": 9, "worldMatrix": [ 1.0, 0.0, 0.0, 11.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 1.0, 0.0, 0.0, 0.0, 1.0 ] }, { "indices": [ 0, 1, 4, 0, 4, 3, 1, 2, 5, 1, 5, 4, 3, 4, 7, 3, 7, 6, 4, 5, 8, 4, 8, 7 ], "object": "PhysicsWave", "positions": [ -2.0, -2.0, 0.0, 0.0, -2.0, 0.2122475653886795, 2.0, -2.0, 0.0, -2.0, 0.0, 0.2122475653886795, 0.0, 0.0, 0.0489828996360302, 2.0, 0.0, 0.2122475653886795, -2.0, 2.0, 0.0, 0.0, 2.0, 0.2122475653886795, 2.0, 2.0, 0.0 ], "sourceMesh": "PhysicsWaveMesh", "triangleCount": 8, "vertexCount": 9, "worldMatrix": [ 1.0, 0.0, 0.0, 2.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 1.0 ] } ], "nodeGroups": [], "objects": [ { "modifiers": [ { "name": "Build", "showEditmode": false, "showOnCage": false, "showRender": true, "showViewport": true, "type": "BUILD", "typeCode": 4 } ], "name": "PhysicsBuild", "type": "MESH" }, { "modifiers": [ { "name": "Cloth Disabled", "showEditmode": false, "showOnCage": false, "showRender": true, "showViewport": false, "type": "CLOTH", "typeCode": 22 } ], "name": "PhysicsClothDisabled", "type": "MESH" }, { "modifiers": [ { "name": "Collision Disabled", "showEditmode": false, "showOnCage": false, "showRender": true, "showViewport": false, "type": "COLLISION", "typeCode": 23 } ], "name": "PhysicsCollisionDisabled", "type": "MESH" }, { "modifiers": [ { "name": "Soft Body Disabled", "showEditmode": false, "showOnCage": false, "showRender": true, "showViewport": false, "type": "SOFT_BODY", "typeCode": 10 } ], "name": "PhysicsSoftBodyDisabled", "type": "MESH" }, { "modifiers": [ { "name": "Wave", "showEditmode": false, "showOnCage": false, "showRender": true, "showViewport": true, "type": "WAVE", "typeCode": 7 } ], "name": "PhysicsWave", "type": "MESH" } ], "schemaVersion": 1, "tolerance": { "maxPositionError": 1e-05, "rmsPositionError": 1e-06 } }