/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once #include "BLI_compiler_attrs.h" #include "BLI_sys_types.h" namespace blender { /** \file * \ingroup bli * \brief Random number functions. */ /** * RNG is an abstract random number generator type that avoids using globals. * Always use this instead of the global RNG unless you have a good reason, * the global RNG is not thread safe and will not give repeatable results. */ struct RNG; struct RNG_THREAD_ARRAY; struct RNG *BLI_rng_new(unsigned int seed); /** * A version of #BLI_rng_new that hashes the seed. */ struct RNG *BLI_rng_new_srandom(unsigned int seed); void BLI_rng_free(struct RNG *rng) ATTR_NONNULL(1); void BLI_rng_seed(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1); /** * Use a hash table to create better seed. */ void BLI_rng_srandom(struct RNG *rng, unsigned int seed) ATTR_NONNULL(1); void BLI_rng_get_char_n(RNG *rng, char *bytes, size_t bytes_len) ATTR_NONNULL(1, 2); int BLI_rng_get_int(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); unsigned int BLI_rng_get_uint(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); /** * \return Random value (0..1), but never 1.0. */ double BLI_rng_get_double(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); /** * \return Random value (0..1), but never 1.0. */ float BLI_rng_get_float(struct RNG *rng) ATTR_WARN_UNUSED_RESULT ATTR_NONNULL(1); /** * Generate a random point inside given tri. */ void BLI_rng_get_tri_sample_float_v2(struct RNG *rng, const float v1[2], const float v2[2], const float v3[2], float r_pt[2]) ATTR_NONNULL(); void BLI_rng_shuffle_array(struct RNG *rng, void *data, unsigned int elem_size_i, unsigned int elem_num) ATTR_NONNULL(1, 2); void BLI_rng_shuffle_bitmap(struct RNG *rng, unsigned int *bitmap, unsigned int bits_num) ATTR_NONNULL(1, 2); /** Note that skipping is as slow as generating n numbers! */ /** * Simulate getting \a n random values. * * \note Useful when threaded code needs consistent values, independent of task division. */ void BLI_rng_skip(struct RNG *rng, int n) ATTR_NONNULL(1); /** Return a pseudo-random (hash) float from an integer value */ float BLI_hash_frand(unsigned int seed) ATTR_WARN_UNUSED_RESULT; /** * Shuffle an array randomly using the given seed contents. * This routine does not use nor modify the state of the BLI random number generator. */ void BLI_array_randomize(void *data, unsigned int elem_size, unsigned int elem_num, unsigned int seed); void BLI_bitmap_randomize(unsigned int *bitmap, unsigned int bits_num, unsigned int seed) ATTR_NONNULL(1); /** array versions for thread safe random generation */ RNG_THREAD_ARRAY *BLI_rng_threaded_new(); void BLI_rng_threaded_free(struct RNG_THREAD_ARRAY *rngarr) ATTR_NONNULL(1); int BLI_rng_thread_rand(RNG_THREAD_ARRAY *rngarr, int thread) ATTR_WARN_UNUSED_RESULT; /* Low-discrepancy sequences. */ /** Return the _n_th number of the given low-discrepancy sequence. */ void BLI_halton_1d(unsigned int prime, double offset, int n, double *r); void BLI_halton_2d(const unsigned int prime[2], double offset[2], int n, double *r); void BLI_halton_3d(const unsigned int prime[3], double offset[3], int n, double *r); void BLI_hammersley_1d(unsigned int n, double *r); } // namespace blender