/* SPDX-FileCopyrightText: 2023 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bli */ #include "BLI_utildefines.h" namespace blender { /** * Jenkins Lookup3 Hash Functions. * Source: http://burtleburtle.net/bob/c/lookup3.c */ #define rot(x, k) (((x) << (k)) | ((x) >> (32 - (k)))) #define final(a, b, c) \ { \ c ^= b; \ c -= rot(b, 14); \ a ^= c; \ a -= rot(c, 11); \ b ^= a; \ b -= rot(a, 25); \ c ^= b; \ c -= rot(b, 16); \ a ^= c; \ a -= rot(c, 4); \ b ^= a; \ b -= rot(a, 14); \ c ^= b; \ c -= rot(b, 24); \ } \ ((void)0) BLI_INLINE unsigned int BLI_hash_int_3d(unsigned int kx, unsigned int ky, unsigned int kz) { unsigned int a, b, c; a = b = c = 0xdeadbeef + (3 << 2) + 13; c += kz; b += ky; a += kx; final(a, b, c); return c; } BLI_INLINE unsigned int BLI_hash_int_2d(unsigned int kx, unsigned int ky) { unsigned int a, b, c; a = b = c = 0xdeadbeef + (2 << 2) + 13; a += kx; b += ky; final(a, b, c); return c; } #undef final #undef rot BLI_INLINE unsigned int BLI_hash_string(const char *str) { unsigned int i = 0, c; while ((c = *str++)) { i = i * 37 + c; } return i; } BLI_INLINE float BLI_hash_int_2d_to_float(uint32_t kx, uint32_t ky) { return float(BLI_hash_int_2d(kx, ky)) / float(0xFFFFFFFFu); } BLI_INLINE float BLI_hash_int_3d_to_float(uint32_t kx, uint32_t ky, uint32_t kz) { return float(BLI_hash_int_3d(kx, ky, kz)) / float(0xFFFFFFFFu); } BLI_INLINE unsigned int BLI_hash_int(unsigned int k) { return BLI_hash_int_2d(k, 0); } BLI_INLINE float BLI_hash_int_01(unsigned int k) { return float(BLI_hash_int(k)) * (1.0f / float(0xFFFFFFFF)); } BLI_INLINE void BLI_hash_pointer_to_color(const void *ptr, int *r, int *g, int *b) { size_t val = reinterpret_cast(ptr); const size_t hash_a = BLI_hash_int(val & 0x0000ffff); const size_t hash_b = BLI_hash_int(uint((val & 0xffff0000) >> 16)); const size_t hash = hash_a ^ (hash_b + 0x9e3779b9 + (hash_a << 6) + (hash_a >> 2)); *r = (hash & 0xff0000) >> 16; *g = (hash & 0x00ff00) >> 8; *b = hash & 0x0000ff; } } // namespace blender