/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke * \section aboutglobal Global settings * Global settings, handles, pointers. This is the root for finding * any data in Blender. This block is not serialized, but built anew * for every fresh Blender run. */ #include "DNA_listBase.h" namespace blender { struct Main; struct RecentFile; /** * Global data, typically accessed from #G. * See: #BKE_blender_globals_init & #BKE_blender_globals_clear. * * \note This is run-time only but some global data is written * to #FileGlobal which is used to initialize members of #Global. */ struct Global { /** * Data for the current active blend file. * * Note that `CTX_data_main(C)` should be used where possible. * Otherwise access via #G_MAIN. */ Main *main; /** * Preview main is stored to avoid loading the preview file in multiple scenarios. * It is actually shared between shader node previews and asset previews. */ Main *pr_main; /** Last saved location for images. */ char filepath_last_image[/*FILE_MAX*/ 1024]; /** Last used location for library link/append. */ char filepath_last_library[/*FILE_MAX*/ 1024]; /** * Last saved location for .blend files. * This is used for recovery in case of a crash. * It is set when a .blend file is loaded or when saving (manually or through autosave). */ char filepath_last_blend[/*FILE_MAX*/ 1024]; /** * Strings of recently opened files to show in the file menu. * A list of #RecentFile read from #BLENDER_HISTORY_FILE. */ ListBaseT recent_files; /** * Set when Escape been pressed or `Ctrl-C` pressed in background mode. * Used for render quit and some other background tasks such as baking. */ bool is_break; /** * Blender is running without any Windows or OpenGLES context. * Typically set by the `--background` command-line argument. * * Also enabled when build defines `WITH_PYTHON_MODULE` or `WITH_HEADLESS` are set * (which use background mode by definition). */ bool background; /** * Skip reading the startup file and user preferences. * Also disable saving the preferences on exit (see #G_FLAG_USERPREF_NO_SAVE_ON_EXIT), * see via the command line argument: `--factory-startup`. */ bool factory_startup; /** * Set when the user is interactively moving (transforming) content. * see: #G_TRANSFORM_OBJ and related flags. */ short moving; /** To indicate render is busy, prevent render-window events, animation playback etc. */ bool is_rendering; /** * Debug value, can be set from the UI and python, used for testing nonstandard features. * DO NOT abuse it with generic checks like `if (G.debug_value > 0)`. Do not use it as bitflags. * Only precise specific values should be checked for, to avoid unpredictable side-effects. * Please document here the value(s) you are using (or a range of values reserved to some area): * * -16384 and below: Reserved for python (add-ons) usage. * * -1: Disable faster motion paths computation (since 08/2018). * * 1 - 30: EEVEE debug/stats values (01/2018). * * 31: Enable the Select Debug Engine. Only available with #WITH_DRAW_DEBUG (08/2021). * * 101: Enable UI debug drawing of full-screen area's corner widget (10/2014). * * 102: Enable extra items in string search UI (05/2022). * * 666: Use quicker batch delete for outliners' delete hierarchy (01/2019). * * 777: Enable UI node panel's sockets polling (11/2011). * * 799: Enable some mysterious new depsgraph behavior (05/2015). * * 1112: Disable new Cloth internal springs handling (09/2014). * * 1234: Disable new dyntopo code fixing skinny faces generation (04/2015). * * 3001: Enable additional Fluid modifier (Mantaflow) options (02/2020). * * 4000: Line Art state output and debugging logs (03/2021). * * 4001: Mesh topology information in the spreadsheet (01/2022). * * 16384 and above: Reserved for python (add-ons) usage. */ short debug_value; /** * Saved to the blend file as #FileGlobal.globalf * * \note Currently this is only used for runtime options, adding flags to #G_FLAG_ALL_READFILE * will cause them to be written and read to files. */ int f; struct { /** * Logging vars (different loggers may use). * Set via `--log-level` command line argument. */ int level; /** * FILE handle or use `stderr` (we own this so close when done). * Set via `--log-file` command line argument. */ void *file; } log; /** * Debug flag, #G_DEBUG, #G_DEBUG_PYTHON & friends, set via: * - Command line arguments: `--debug`, `--debug-memory` ... etc. * - Python API: `bpy.app.debug`, `bpy.app.debug_memory` ... etc. */ int debug; /** * When true, various geometry processing algorithms randomize the order of elements (e.g. * vertices or edges) in the output. In many cases, we don't make guarantees about the exact * order of elements. So if users depend on the indices with e.g. geometry nodes, their file can * break in a different Blender version. Explicitly turning on randomization can help protect * oneself against such breakages. */ bool randomize_geometry_element_order; /** * Control behavior of file reading/writing. * * This variable is written to / read from #FileGlobal.fileflags. * See: #G_FILE_COMPRESS and related flags. */ int fileflags; /** * Message to show when loading a `.blend` file attempts to execute * a Python script or driver-expression when doing so is disallowed. * * Set when `(G.f & G_FLAG_SCRIPT_AUTOEXEC_FAIL) == 0`, * so users can be alerted to the reason why the file may not be behaving as expected. * Typically Python drivers. */ char autoexec_fail[200]; /** * Triggers a GPU capture if the name matches a DebugScope. * Set using `--debug-gpu-scope-capture "debug_scope"`. */ char gpu_debug_scope_name[100]; /** * Save final shader string to disk. * Set using `--debug-gpu-shader-source "shader_name"`. */ char gpu_debug_shader_source_name[100]; bool profile_gpu; }; /* **************** GLOBAL ********************* */ /** #Global.f */ enum { G_FLAG_RENDER_VIEWPORT = (1 << 0), G_FLAG_PICKSEL = (1 << 2), /** Support simulating events (for testing). */ G_FLAG_EVENT_SIMULATE = (1 << 3), G_FLAG_USERPREF_NO_SAVE_ON_EXIT = (1 << 4), /** * Internet access is allowed (offline mode when disabled). * * \note This setting doesn't prevent network access, rather it is a setting to * disallow built-in utilities and 3rd party scripts from accessing the internet. * While this isn't enforced, it is considered a bug when any script sends or receives * data over the internet while this flag is set. */ G_FLAG_INTERNET_ALLOW = (1 << 10), /* NOTE: storing both online/offline override is needed so changing the preference * can be disabled when launching Blender with `--offline-mode`. * This means that users in a controlled environment can launch * in offline-mode and the option can't be changed afterwards. */ /** Launched with `--offline-mode` (overrides #USER_INTERNET_ALLOW when set). */ G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE = (1 << 11), /** Launched with `--offline-mode` (overrides #USER_INTERNET_ALLOW when set). */ G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE = (1 << 12), G_FLAG_SCRIPT_AUTOEXEC = (1 << 13), /** When this flag is set ignore the preferences #USER_SCRIPT_AUTOEXEC_DISABLE. */ G_FLAG_SCRIPT_OVERRIDE_PREF = (1 << 14), G_FLAG_SCRIPT_AUTOEXEC_FAIL = (1 << 15), G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET = (1 << 16), /** When this flag is set the active GPU Backend is different than the user wants to use. */ G_FLAG_GPU_BACKEND_FALLBACK = (1 << 17), G_FLAG_GPU_BACKEND_FALLBACK_QUIET = (1 << 18), }; #define G_FLAG_INTERNET_OVERRIDE_PREF_ANY \ (G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE | G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE) /** Don't overwrite these flags when reading a file. */ #define G_FLAG_ALL_RUNTIME \ (G_FLAG_SCRIPT_AUTOEXEC | G_FLAG_SCRIPT_OVERRIDE_PREF | G_FLAG_INTERNET_ALLOW | \ G_FLAG_INTERNET_OVERRIDE_PREF_ONLINE | G_FLAG_INTERNET_OVERRIDE_PREF_OFFLINE | \ G_FLAG_EVENT_SIMULATE | G_FLAG_USERPREF_NO_SAVE_ON_EXIT | G_FLAG_GPU_BACKEND_FALLBACK | \ G_FLAG_GPU_BACKEND_FALLBACK_QUIET | \ \ /* #BPY_python_reset is responsible for resetting these flags on file load. */ \ G_FLAG_SCRIPT_AUTOEXEC_FAIL | G_FLAG_SCRIPT_AUTOEXEC_FAIL_QUIET) /** Flags to read from blend file. */ #define G_FLAG_ALL_READFILE 0 /** #Global.debug */ enum { G_DEBUG = (1 << 0), /* general debug flag, print more info in unexpected cases */ G_DEBUG_PYTHON = (1 << 2), /* extra python info */ G_DEBUG_EVENTS = (1 << 3), /* input/window/screen events */ G_DEBUG_HANDLERS = (1 << 4), /* events handling */ G_DEBUG_WM = (1 << 5), /* operator, undo */ G_DEBUG_JOBS = (1 << 6), /* jobs time profiling */ G_DEBUG_FREESTYLE = (1 << 7), /* freestyle messages */ G_DEBUG_DEPSGRAPH_BUILD = (1 << 8), /* depsgraph construction messages */ G_DEBUG_DEPSGRAPH_EVAL = (1 << 9), /* depsgraph evaluation messages */ G_DEBUG_DEPSGRAPH_TAG = (1 << 10), /* depsgraph tagging messages */ G_DEBUG_DEPSGRAPH_TIME = (1 << 11), /* depsgraph timing statistics and messages */ G_DEBUG_DEPSGRAPH_NO_THREADS = (1 << 12), /* single threaded depsgraph */ G_DEBUG_DEPSGRAPH_PRETTY = (1 << 13), /* use pretty colors in depsgraph messages */ G_DEBUG_DEPSGRAPH_UID = (1 << 14), /* Verify validness of session-wide identifiers * assigned to ID datablocks */ G_DEBUG_DEPSGRAPH = (G_DEBUG_DEPSGRAPH_BUILD | G_DEBUG_DEPSGRAPH_EVAL | G_DEBUG_DEPSGRAPH_TAG | G_DEBUG_DEPSGRAPH_TIME | G_DEBUG_DEPSGRAPH_UID), G_DEBUG_SIMDATA = (1 << 15), /* sim debug data display */ G_DEBUG_GPU = (1 << 16), /* gpu debug */ G_DEBUG_IO = (1 << 17), /* IO Debugging. */ G_DEBUG_GPU_FORCE_WORKAROUNDS = (1 << 18), /* Force GPU workarounds bypassing detection. */ G_DEBUG_GPU_FORCE_VULKAN_LOCAL_READ = (1 << 19), /* Force GPU dynamic rendering local read. */ G_DEBUG_GPU_COMPILE_SHADERS = (1 << 20), /* Compile all statically defined shaders. . */ G_DEBUG_GPU_RENDERDOC = (1 << 21), /* Enable RenderDoc integration. */ G_DEBUG_GPU_SHADER_DEBUG_INFO = (1 << 22), /* Enable the generation of shader debug info. */ G_DEBUG_GPU_NO_TEXTURE_POOL = (1 << 23), /* Disable memory aliasing in the texture pool. */ G_DEBUG_XR = (1 << 24), /* XR/OpenXR messages */ G_DEBUG_XR_TIME = (1 << 25), /* XR/OpenXR timing messages */ G_DEBUG_GHOST = (1 << 26), /* Debug GHOST module. */ G_DEBUG_WINTAB = (1 << 27), /* Debug Wintab. */ G_DEBUG_GPU_SHADER_NO_PREPROCESSOR = (1 << 28), /* Disable the preprocessor (implies NO_DCE). */ G_DEBUG_GPU_SHADER_NO_DCE = (1 << 29), /* Disable Dead Code Elimination. */ G_DEBUG_GPU_DEVICE_NO_FALLBACK = (1 << 30), /* Fail when the requested GPU device is invalid. */ }; #define G_DEBUG_ALL \ (G_DEBUG | G_DEBUG_PYTHON | G_DEBUG_EVENTS | G_DEBUG_WM | G_DEBUG_JOBS | G_DEBUG_FREESTYLE | \ G_DEBUG_DEPSGRAPH | G_DEBUG_IO | G_DEBUG_GHOST | G_DEBUG_WINTAB) /** #Global.fileflags */ enum { G_FILE_AUTOPACK = (1 << 0), G_FILE_COMPRESS = (1 << 1), /** * When in background mode, do not automatically build a depsgraph when loading a blend-file. * Typically set by the `--disable-depsgraph-on-file-load` command-line argument. * * NOTE: This is a temporary option, it is intended to be removed in blender 5.0. * The default behavior will then be changed to never automatically generate a depsgraph on * file-load when in background mode. */ G_BACKGROUND_NO_DEPSGRAPH = 1 << 2, /** * Do not perform automatic resync of library overrides on blend-file load. * * NOTE: runtime version of #UserDef_Experimental.no_override_auto_resync, both values are OR'ed * together. */ G_LIBOVERRIDE_NO_AUTO_RESYNC = 1 << 3, // G_FILE_DEPRECATED_9 = (1 << 9), G_FILE_NO_UI = (1 << 10), /* Bits 11 to 22 (inclusive) are deprecated & need to be cleared */ /** * On read, use #FileGlobal.filename instead of the real location on-disk, * needed for recovering temp files so relative paths resolve. * * \note In some ways it would be nicer to make this an argument passed to file loading. * In practice this means recover needs to be passed around to too many low level functions, * so keep this as a flag. */ G_FILE_RECOVER_READ = (1 << 23), /** * On write, assign use #FileGlobal.filename, otherwise leave it blank, * needed so files can be recovered at their original locations. * * \note only #BLENDER_QUIT_FILE and auto-save files include recovery information. * As users/developers may not want their paths exposed in publicly distributed files. */ G_FILE_RECOVER_WRITE = (1 << 24), /** BMesh option to save as older mesh format */ // #define G_FILE_MESH_COMPAT (1 << 26) // #define G_FILE_GLSL_NO_ENV_LIGHTING (1 << 28) /* deprecated */ /** * This file contains a single asset and its dependencies. Users may edit the asset through the * UI and save the changes, at which point the file will be regenerated by the asset system to * include the edits (API in #BKE_asset_edit.hh). Stored with an .asset.blend file extension. */ G_FILE_ASSET_EDIT_FILE = (1 << 29), }; /** * Run-time only #G.fileflags which are never read or written to/from Blend files. * This means we can change the values without worrying about do-versions. */ #define G_FILE_FLAG_ALL_RUNTIME \ (G_BACKGROUND_NO_DEPSGRAPH | G_LIBOVERRIDE_NO_AUTO_RESYNC | G_FILE_NO_UI | \ G_FILE_RECOVER_READ | G_FILE_RECOVER_WRITE) /** #Global.moving, signals drawing in (3d) window to denote transform */ enum { G_TRANSFORM_OBJ = (1 << 0), G_TRANSFORM_EDIT = (1 << 1), G_TRANSFORM_SEQ = (1 << 2), G_TRANSFORM_FCURVES = (1 << 3), /** * Set while interactively transforming screen data (e.g. resizing areas & regions). * * \note Ideally this flag would also be used for resizing the window however that's handled * outside by the windowing environment, so this is only used for internal windowing operations. */ G_TRANSFORM_WM = (1 << 4), /** * Set when transforming the cursor itself. * Used as a hint to draw the cursor (even when hidden). * Otherwise it's not possible to see what's being transformed. */ G_TRANSFORM_CURSOR = (1 << 5), }; /** Defined in `blender.cc` */ extern Global G; /** * Stupid macro to hide the few *valid* usages of `G.main` (from startup/exit code e.g.), * helps with cleanup task. */ #define G_MAIN (G).main } // namespace blender