/* SPDX-FileCopyrightText: 2006 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup bke * \brief Generic geometry attributes built on CustomData. */ #pragma once #include #include #include "BLI_enum_flags.hh" #include "BLI_string_ref.hh" #include "BLI_sys_types.h" #include "DNA_customdata_types.h" namespace blender { namespace bke { enum class AttrDomain : int8_t; class AttributeAccessor; class AttributeStorage; class MutableAttributeAccessor; } // namespace bke struct BMesh; struct CustomData; struct CustomDataLayer; struct ID; struct ReportList; struct Mesh; struct PointCloud; struct Curves; struct GreasePencil; struct GreasePencilDrawing; enum AttrDomainMask : uint8_t { ATTR_DOMAIN_MASK_POINT = (1 << 0), ATTR_DOMAIN_MASK_EDGE = (1 << 1), ATTR_DOMAIN_MASK_FACE = (1 << 2), ATTR_DOMAIN_MASK_CORNER = (1 << 3), ATTR_DOMAIN_MASK_CURVE = (1 << 4), ATTR_DOMAIN_MASK_GREASE_PENCIL_LAYER = (1 << 6), ATTR_DOMAIN_MASK_ALL = (1 << 7) - 1 }; ENUM_OPERATORS(AttrDomainMask); enum class AttributeOwnerType { Mesh, PointCloud, Curves, GreasePencil, GreasePencilDrawing, }; class AttributeOwner { AttributeOwnerType type_; void *ptr_ = nullptr; public: AttributeOwner() {}; AttributeOwner(AttributeOwnerType type, void *ptr) : type_(type), ptr_(ptr) {}; static AttributeOwner from_id(ID *id); AttributeOwnerType type() const; bool is_valid() const; bke::AttributeStorage *get_storage() const; std::optional get_accessor() const; Mesh *get_mesh() const; PointCloud *get_pointcloud() const; Curves *get_curves() const; GreasePencil *get_grease_pencil() const; GreasePencilDrawing *get_grease_pencil_drawing() const; }; #define ATTR_DOMAIN_AS_MASK(domain) ((AttrDomainMask)((1 << int(domain)))) /* All domains that support color attributes. */ #define ATTR_DOMAIN_MASK_COLOR \ ((AttrDomainMask)((ATTR_DOMAIN_MASK_POINT | ATTR_DOMAIN_MASK_CORNER))) /* Attributes. */ /** * Create a new attribute layer. */ struct CustomDataLayer *BKE_attribute_new(Mesh &mesh, BMesh &bm, StringRef name, eCustomDataType type, bke::AttrDomain domain, struct ReportList *reports); bool BKE_attribute_remove(AttributeOwner &owner, StringRef name, struct ReportList *reports); bke::AttrDomain BKE_attribute_domain(const Mesh &mesh, const BMesh &bm, const struct CustomDataLayer *layer); int BKE_attribute_domain_size(const AttributeOwner &owner, int domain); bool BKE_attribute_required(const AttributeOwner &owner, StringRef name); bool BKE_attribute_rename(AttributeOwner &owner, StringRef old_name, StringRef new_name, struct ReportList *reports); int BKE_attributes_length(const AttributeOwner &owner, AttrDomainMask domain_mask, eCustomDataMask mask, bool include_anonymous = true); std::optional BKE_attributes_active_name_get(AttributeOwner &owner); void BKE_attributes_active_set(AttributeOwner &owner, StringRef name); void BKE_attributes_active_clear(AttributeOwner &owner); int *BKE_attributes_active_index_p(AttributeOwner &owner); /** * After changing the active attribute index (e.g after removing an attribute) make sure that index * is valid (is pointing to a non-internal attribute), f it is not, then set it to the first * non-internal attribute. */ void BKE_attributes_active_index_validate(AttributeOwner &owner); std::optional BKE_attribute_from_index(AttributeOwner &owner, int lookup_index, AttrDomainMask domain_mask, eCustomDataMask layer_mask, bool include_anonymous = true); /** Layer is allowed to be nullptr; if so -1 (layer not found) will be returned. */ int BKE_attribute_to_index(const AttributeOwner &owner, const StringRef name, AttrDomainMask domain_mask, eCustomDataMask layer_mask, bool include_anonymous = true); std::optional BKE_id_attributes_active_color_name(const struct ID *id); std::optional BKE_id_attributes_default_color_name(const struct ID *id); void BKE_id_attributes_active_color_set(struct ID *id, std::optional name); void BKE_id_attributes_active_color_clear(struct ID *id); void BKE_id_attributes_default_color_set(struct ID *id, std::optional name); bool BKE_id_attributes_color_find(const struct ID *id, StringRef name); std::string BKE_attribute_calc_unique_name(const AttributeOwner &owner, StringRef name); [[nodiscard]] StringRef BKE_uv_map_pin_name_get(StringRef uv_map_name, char *buffer); } // namespace blender