/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/color_util.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Node */ ccl_device_noinline void svm_node_mix(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMix &ccl_restrict node) { const float fac = stack_load(stack, node.fac); const float3 c1 = stack_load(stack, node.c1); const float3 c2 = stack_load(stack, node.c2); const float3 result = svm_mix_clamped_factor(node.mix_type, fac, c1, c2); stack_store_float3(stack, node.result_offset, result); } ccl_device_noinline void svm_node_mix_color(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMixColor &ccl_restrict node) { float t = stack_load(stack, node.fac); if (node.use_clamp > 0) { t = saturatef(t); } const float3 a = stack_load(stack, node.a); const float3 b = stack_load(stack, node.b); float3 result = svm_mix(node.blend_type, t, a, b); if (node.use_clamp_result) { result = saturate(result); } stack_store_float3(stack, node.result_offset, result); } ccl_device_noinline void svm_node_mix_float(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMixFloat &ccl_restrict node) { float t = stack_load(stack, node.fac); if (node.use_clamp > 0) { t = saturatef(t); } const float a = stack_load(stack, node.a); const float b = stack_load(stack, node.b); const float result = a * (1 - t) + b * t; stack_store_float(stack, node.result_offset, result); } ccl_device_noinline void svm_node_mix_vector(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMixVector &ccl_restrict node) { float t = stack_load(stack, node.fac); if (node.use_clamp > 0) { t = saturatef(t); } const float3 a = stack_load(stack, node.a); const float3 b = stack_load(stack, node.b); const float3 result = a * (one_float3() - t) + b * t; stack_store_float3(stack, node.result_offset, result); } ccl_device_noinline void svm_node_mix_vector_non_uniform( ccl_private float *ccl_restrict stack, const ccl_global SVMNodeMixVectorNonUniform &ccl_restrict node) { float3 t = stack_load(stack, node.fac); if (node.use_clamp > 0) { t = saturate(t); } const float3 a = stack_load(stack, node.a); const float3 b = stack_load(stack, node.b); const float3 result = a * (one_float3() - t) + b * t; stack_store_float3(stack, node.result_offset, result); } CCL_NAMESPACE_END