/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" #include "kernel/util/ies.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_ies(KernelGlobals kg, ccl_private ShaderData * /*sd*/, ccl_private float *stack, const ccl_global SVMNodeIES &ccl_restrict node) { float3 vector = stack_load_float3(stack, node.vector_offset); const float strength = stack_load(stack, node.strength); vector = normalize(vector); const float v_angle = safe_acosf(-vector.z); const float h_angle = atan2f(vector.x, vector.y) + M_PI_F; const float fac = strength * kernel_ies_interp(kg, node.slot, h_angle, v_angle); if (stack_valid(node.fac_offset)) { stack_store_float(stack, node.fac_offset, fac); } } CCL_NAMESPACE_END