/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" #include "util/color.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_hsv(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeHSV &ccl_restrict node) { const float fac = stack_load(stack, node.fac); const float3 in_color = stack_load(stack, node.color); float3 color = in_color; const float hue = stack_load(stack, node.hue); const float sat = stack_load(stack, node.sat); const float val = stack_load(stack, node.val); color = rgb_to_hsv(color); color.x = fractf(color.x + hue + 0.5f); color.y = saturatef(color.y * sat); color.z *= val; color = hsv_to_rgb(color); color.x = fac * color.x + (1.0f - fac) * in_color.x; color.y = fac * color.y + (1.0f - fac) * in_color.y; color.z = fac * color.z + (1.0f - fac) * in_color.z; /* Clamp color to prevent negative values caused by over saturation. */ color.x = max(color.x, 0.0f); color.y = max(color.y, 0.0f); color.z = max(color.z, 0.0f); if (stack_valid(node.out_color_offset)) { stack_store_float3(stack, node.out_color_offset, color); } } CCL_NAMESPACE_END