/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" #include "kernel/util/colorspace.h" CCL_NAMESPACE_BEGIN /* Conversion Nodes */ template ccl_device_noinline void svm_node_convert(KernelGlobals kg, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeConvert &ccl_restrict node) { switch (node.convert_type) { case NODE_CONVERT_FI: { /* TODO(weizhen): should actually store 0 for int, but none of the nodes that we compute * derivatives for has int inputs, so seems fine. */ const float f = stack_load_float(stack, node.from_offset); stack_store_int(stack, node.to_offset, float_to_int(f)); break; } case NODE_CONVERT_FV: { const FloatType f = stack_load(stack, node.from_offset); stack_store(stack, node.to_offset, make_float3(f, f, f)); break; } case NODE_CONVERT_CF: { const Float3Type f = stack_load(stack, node.from_offset); stack_store(stack, node.to_offset, linear_rgb_to_gray(kg, f)); break; } case NODE_CONVERT_CI: { const float3 f = stack_load_float3(stack, node.from_offset); const int i = (int)linear_rgb_to_gray(kg, f); stack_store_int(stack, node.to_offset, i); break; } case NODE_CONVERT_VF: { const Float3Type f = stack_load(stack, node.from_offset); stack_store(stack, node.to_offset, average(f)); break; } case NODE_CONVERT_VI: { const float3 f = stack_load_float3(stack, node.from_offset); const int i = (int)average(f); stack_store_int(stack, node.to_offset, i); break; } case NODE_CONVERT_IF: { const float f = (float)stack_load_int(stack, node.from_offset); stack_store(stack, node.to_offset, FloatType(f)); break; } case NODE_CONVERT_IV: { const float f = (float)stack_load_int(stack, node.from_offset); stack_store(stack, node.to_offset, Float3Type(make_float3(f, f, f))); break; } default: assert(false); } } CCL_NAMESPACE_END