// // Copyright 2014 DreamWorks Animation LLC. // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV3_VTR_TRI_REFINEMENT_H #define OPENSUBDIV3_VTR_TRI_REFINEMENT_H #include "../version.h" #include "../vtr/refinement.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Vtr { namespace internal { // // TriRefinement: // A TriRefinement is a subclass of Refinement that splits all faces into tris. // It provides the configuration of parent-to-child components and the population of // all required topological relations in order to complete a valid Refinement. // class TriRefinement : public Refinement { public: TriRefinement(Level const & parent, Level & child, Sdc::Options const & options); ~TriRefinement(); protected: // // Virtual methods to complete the configuration of the parent-to-child mapping: // virtual void allocateParentChildIndices(); virtual void markSparseFaceChildren(); // // Virtual methods to populate the six topological relations: // virtual void populateFaceVertexRelation(); virtual void populateFaceEdgeRelation(); virtual void populateEdgeVertexRelation(); virtual void populateEdgeFaceRelation(); virtual void populateVertexFaceRelation(); virtual void populateVertexEdgeRelation(); // // Internal helper methods for populating the topology -- a few of these are // identical to what is used for quad-splitting, so we may move them to the // base class... // void populateFaceVertexCountsAndOffsets(); void populateFaceVerticesFromParentFaces(); void populateFaceEdgesFromParentFaces(); void populateEdgeVerticesFromParentFaces(); void populateEdgeVerticesFromParentEdges(); void populateEdgeFacesFromParentFaces(); void populateEdgeFacesFromParentEdges(); void populateVertexFacesFromParentEdges(); void populateVertexFacesFromParentVertices(); void populateVertexEdgesFromParentEdges(); void populateVertexEdgesFromParentVertices(); private: // // Unlike the quad-split, which can share some vectors with the parent Level since // child components correspond to face-vertices, the tri-split must define its // own local vectors to identify the children for each parent component -- to // be referenced within the base class for more immediate/inline access: // IndexVector _localFaceChildFaceCountsAndOffsets; }; } // end namespace internal } // end namespace Vtr } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif /* OPENSUBDIV3_VTR_REFINEMENT_H */