// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV3_OSD_GL_MESH_H #define OPENSUBDIV3_OSD_GL_MESH_H #include "../version.h" #include "../osd/mesh.h" #include "../osd/glPatchTable.h" namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { typedef MeshInterface GLMeshInterface; } // end namespace Osd } // end namespace OPENSUBDIV_VERSION using namespace OPENSUBDIV_VERSION; } // end namespace OpenSubdiv #endif // OPENSUBDIV3_OSD_GL_MESH_H