// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #include "../osd/cpuVertexBuffer.h" #include namespace OpenSubdiv { namespace OPENSUBDIV_VERSION { namespace Osd { CpuVertexBuffer::CpuVertexBuffer(int numElements, int numVertices) : _numElements(numElements), _numVertices(numVertices), _cpuBuffer(NULL) { _cpuBuffer = new float[numElements * numVertices]; } CpuVertexBuffer::~CpuVertexBuffer() { delete[] _cpuBuffer; } CpuVertexBuffer * CpuVertexBuffer::Create(int numElements, int numVertices, void * /*deviceContext*/) { return new CpuVertexBuffer(numElements, numVertices); } void CpuVertexBuffer::UpdateData(const float *src, int startVertex, int numVertices, void * /*deviceContext*/) { memcpy(_cpuBuffer + startVertex * _numElements, src, GetNumElements() * numVertices * sizeof(float)); } int CpuVertexBuffer::GetNumElements() const { return _numElements; } int CpuVertexBuffer::GetNumVertices() const { return _numVertices; } float* CpuVertexBuffer::BindCpuBuffer() { return _cpuBuffer; } } // end namespace Osd } // end namespace OPENSUBDIV_VERSION } // end namespace OpenSubdiv