// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #ifndef OPENSUBDIV_EXAMPLES_D3D11_COMPILE_H #define OPENSUBDIV_EXAMPLES_D3D11_COMPILE_H #include namespace D3D11Utils { ID3DBlob *CompileShader(const char *src, const char *entry, const char *spec); } #endif // OPENSUBDIV_EXAMPLES_D3D11_COMPILE_H