// // Copyright 2013 Pixar // // Licensed under the terms set forth in the LICENSE.txt file available at // https://opensubdiv.org/license. // #include "d3d11Utils.h" #include namespace D3D11Utils { ID3DBlob * CompileShader(const char *src, const char *entry, const char *spec) { DWORD dwShaderFlags = D3DCOMPILE_ENABLE_STRICTNESS; #if defined(DEBUG) || defined(_DEBUG) dwShaderFlags |= D3DCOMPILE_DEBUG; #endif ID3DBlob *pErrorBlob; ID3DBlob *pBlob; HRESULT hr = D3DCompile(src, strlen(src), NULL,NULL,NULL, entry, spec, dwShaderFlags, 0, &pBlob, &pErrorBlob); if (FAILED(hr)) { if (pErrorBlob) { OutputDebugStringA((char*)pErrorBlob->GetBufferPointer()); pErrorBlob->Release(); } return NULL; } if (pErrorBlob) pErrorBlob->Release(); return pBlob; } } // D3D11Utils