# SPDX-FileCopyrightText: 2020 Blender Authors # # SPDX-License-Identifier: BSD-3-Clause # - Find sse2neon library # Find the native sse2neon includes and library # This module defines # SSE2NEON_INCLUDE_DIRS, where to find sse2neon.h, Set when # SSE2NEON_INCLUDE_DIR is found. # SSE2NEON_ROOT_DIR, The base directory to search for sse2neon. # This can also be an environment variable. # SSE2NEON_FOUND, If false, do not try to use sse2neon. # If `SSE2NEON_ROOT_DIR` was defined in the environment, use it. if(DEFINED SSE2NEON_ROOT_DIR) # Pass. elseif(DEFINED ENV{SSE2NEON_ROOT_DIR}) set(SSE2NEON_ROOT_DIR $ENV{SSE2NEON_ROOT_DIR}) else() set(SSE2NEON_ROOT_DIR "") endif() set(_sse2neon_SEARCH_DIRS ${SSE2NEON_ROOT_DIR} ) find_path(SSE2NEON_INCLUDE_DIR NAMES sse2neon.h HINTS ${_sse2neon_SEARCH_DIRS} PATH_SUFFIXES include ) # handle the QUIETLY and REQUIRED arguments and set SSE2NEON_FOUND to TRUE if # all listed variables are TRUE include(FindPackageHandleStandardArgs) find_package_handle_standard_args(sse2neon DEFAULT_MSG SSE2NEON_INCLUDE_DIR) if(SSE2NEON_FOUND) set(SSE2NEON_INCLUDE_DIRS ${SSE2NEON_INCLUDE_DIR}) endif() mark_as_advanced( SSE2NEON_INCLUDE_DIR ) unset(_sse2neon_SEARCH_DIRS)