/* SPDX-FileCopyrightText: 2005 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup nodes */ #pragma once #include "BKE_node.hh" namespace blender { extern struct bke::bNodeTreeType *ntreeType_Texture; void ntreeTexCheckCyclics(struct bNodeTree *ntree); struct bNodeTreeExec *ntreeTexBeginExecTree(struct bNodeTree *ntree); void ntreeTexEndExecTree(struct bNodeTreeExec *exec); int ntreeTexExecTree(struct bNodeTree *ntree, struct TexResult *target, const float co[3], short thread, const struct Tex *tex, short which_output, int cfra, int preview, struct MTex *mtex); } // namespace blender