/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/closure/bsdf_util.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN /* Fresnel Node */ ccl_device_noinline void svm_node_fresnel(ccl_private ShaderData *sd, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeFresnel &ccl_restrict node) { float eta = stack_load(stack, node.ior); const float3 normal_in = stack_load_float3_default(stack, node.normal_offset, sd->N); eta = fmaxf(eta, 1e-5f); eta = (sd->flag & SD_BACKFACING) ? 1.0f / eta : eta; const float f = fresnel_dielectric_cos(dot(sd->wi, normal_in), eta); stack_store_float(stack, node.out_offset, f); } /* Layer Weight Node */ ccl_device_noinline void svm_node_layer_weight(ccl_private ShaderData *sd, ccl_private float *ccl_restrict stack, const ccl_global SVMNodeLayerWeight &ccl_restrict node) { float blend = stack_load(stack, node.blend); const float3 normal_in = stack_load_float3_default(stack, node.normal_offset, sd->N); float f; if (node.weight_type == NODE_LAYER_WEIGHT_FRESNEL) { float eta = fmaxf(1.0f - blend, 1e-5f); eta = (sd->flag & SD_BACKFACING) ? eta : 1.0f / eta; f = fresnel_dielectric_cos(dot(sd->wi, normal_in), eta); } else { f = fabsf(dot(sd->wi, normal_in)); if (blend != 0.5f) { blend = clamp(blend, 0.0f, 1.0f - 1e-5f); blend = (blend < 0.5f) ? 2.0f * blend : 0.5f / (1.0f - blend); f = powf(f, blend); } f = 1.0f - f; } stack_store_float(stack, node.out_offset, f); } CCL_NAMESPACE_END