/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "graph/node.h" CCL_NAMESPACE_BEGIN enum DenoiserType { DENOISER_OPTIX = 2, DENOISER_OPENIMAGEDENOISE = 4, DENOISER_NUM, DENOISER_NONE = 0, DENOISER_ALL = ~0, }; /* COnstruct human-readable string which denotes the denoiser type. */ const char *denoiserTypeToHumanReadable(DenoiserType type); using DenoiserTypeMask = int; enum DenoiserPass { DENOISER_PASS_NONE = 0, DENOISER_PASS_ALBEDO = 1 << 0, DENOISER_PASS_SPECULAR_ALBEDO = 1 << 1, DENOISER_PASS_NORMAL = 1 << 2, DENOISER_PASS_ROUGHNESS = 1 << 3, DENOISER_PASS_DEPTH = 1 << 4, DENOISER_PASS_MOTION = 1 << 5, DENOISER_PASS_BACKWARD_MOTION = 1 << 6, }; using DenoiserPassMask = int; enum DenoiserPrefilter { /* Best quality of the result without extra processing time, but requires guiding passes to be * noise-free. */ DENOISER_PREFILTER_NONE = 1, /* Denoise color and guiding passes together. * Improves quality when guiding passes are noisy using least amount of extra processing time. */ DENOISER_PREFILTER_FAST = 2, /* Prefilter noisy guiding passes before denoising color. * Improves quality when guiding passes are noisy using extra processing time. */ DENOISER_PREFILTER_ACCURATE = 3, DENOISER_PREFILTER_NUM, }; enum DenoiserQuality { DENOISER_QUALITY_HIGH = 1, DENOISER_QUALITY_BALANCED = 2, DENOISER_QUALITY_FAST = 3, DENOISER_QUALITY_NUM, }; /* NOTE: Is not a real scene node. Using Node API for ease of (de)serialization. * The default values here do not really matter as they are always initialized from the * Integrator node. */ class DenoiseParams : public Node { public: NODE_DECLARE /* Apply denoiser to image. */ bool use = false; /* Denoiser type. */ DenoiserType type = DENOISER_OPENIMAGEDENOISE; /* Viewport start sample. */ int start_sample = 0; /* Auxiliary passes. */ DenoiserPassMask passes = DENOISER_PASS_ALBEDO | DENOISER_PASS_NORMAL; /* Configure the denoiser to use motion vectors, previous image and a temporally stable model. */ bool temporally_stable = false; /* If true, then allow, if supported, OpenImageDenoise to use GPU device. * If false, then OpenImageDenoise will always use CPU regardless of GPU device presence. */ bool use_gpu = true; DenoiserPrefilter prefilter = DENOISER_PREFILTER_FAST; DenoiserQuality quality = DENOISER_QUALITY_HIGH; float upscale_factor = 1.0f; static const NodeEnum *get_type_enum(); static const NodeEnum *get_prefilter_enum(); static const NodeEnum *get_quality_enum(); DenoiseParams(); }; CCL_NAMESPACE_END