#!/usr/bin/env python3 import pathlib import sys import bpy def main(output): bpy.ops.wm.read_factory_settings(use_empty=True) scene = bpy.context.scene scene.name = "WBV2P3003RigPoseSkinScene" scene.frame_start = 1 scene.frame_end = 20 mesh = bpy.data.meshes.new("WBV2P3003SkinnedMesh") mesh.from_pydata( [(-1, -1, 0), (1, -1, 0), (1, 1, 0), (-1, 1, 0), (-1, -1, 2), (1, -1, 2), (1, 1, 2), (-1, 1, 2)], [], [(0, 1, 2), (0, 2, 3), (4, 6, 5), (4, 7, 6), (0, 4, 5), (0, 5, 1), (1, 5, 6), (1, 6, 2), (2, 6, 7), (2, 7, 3), (4, 0, 3), (4, 3, 7)], ) mesh.update() mesh_object = bpy.data.objects.new("WBV2P3003SkinnedMeshObject", mesh) bpy.context.collection.objects.link(mesh_object) basis = mesh_object.shape_key_add(name="Basis") smile = mesh_object.shape_key_add(name="WBV2P3003Smile") smile.data[2].co.z += 0.35 smile.data[6].co.z += 0.35 smile.value = 0.4 del basis armature_data = bpy.data.armatures.new("WBV2P3003Armature") armature_object = bpy.data.objects.new("WBV2P3003ArmatureObject", armature_data) bpy.context.collection.objects.link(armature_object) bpy.context.view_layer.objects.active = armature_object armature_object.select_set(True) bpy.ops.object.mode_set(mode="EDIT") root = armature_data.edit_bones.new("WBV2P3003Root") root.head = (0, 0, 0) root.tail = (0, 0, 1) tip = armature_data.edit_bones.new("WBV2P3003Tip") tip.head = (0, 0, 1) tip.tail = (0, 0, 2) tip.parent = root tip.use_connect = True bpy.ops.object.mode_set(mode="POSE") pose_root = armature_object.pose.bones["WBV2P3003Root"] pose_root.rotation_mode = "XYZ" for frame, angle in ((1, 0.0), (10, 0.35), (20, -0.2)): scene.frame_set(frame) pose_root.rotation_euler[1] = angle pose_root.keyframe_insert(data_path="rotation_euler", index=1, frame=frame) unsupported = armature_object.pose.bones["WBV2P3003Tip"].constraints.new("LIMIT_ROTATION") unsupported.name = "WBV2P3003UnsupportedLimitRotation" unsupported.use_limit_x = True unsupported.min_x = -0.25 unsupported.max_x = 0.25 unsupported.influence = 0.65 bpy.ops.object.mode_set(mode="OBJECT") root_group = mesh_object.vertex_groups.new(name="WBV2P3003Root") tip_group = mesh_object.vertex_groups.new(name="WBV2P3003Tip") root_group.add([0, 1, 2, 3], 1.0, "REPLACE") root_group.add([4, 5, 6, 7], 0.2, "REPLACE") tip_group.add([4, 5, 6, 7], 0.8, "REPLACE") tip_group.add([0, 1, 2, 3], 0.0, "REPLACE") armature_modifier = mesh_object.modifiers.new(name="WBV2P3003ArmatureDeform", type="ARMATURE") armature_modifier.object = armature_object bounded = mesh_object.constraints.new("LIMIT_LOCATION") bounded.name = "WBV2P3003BoundedObjectConstraint" bounded.use_min_x = True bounded.use_max_x = True bounded.min_x = -2.0 bounded.max_x = 2.0 bounded.influence = 0.8 scene.frame_set(1) scene.world = bpy.data.worlds.new("WBV2P3003RigWorld") scene.world.color = (0.03, 0.04, 0.05) bpy.ops.wm.save_as_mainfile(filepath=str(pathlib.Path(output).resolve()), check_existing=False, compress=True) if __name__ == "__main__": arguments = sys.argv[sys.argv.index("--") + 1:] if len(arguments) != 1: raise SystemExit("usage: blender -b --factory-startup --python WBV2-P3-003.py -- OUTPUT") main(arguments[0])