/* SPDX-FileCopyrightText: 2001-2002 NaN Holding BV. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup DNA * \brief ID and Library types, which are fundamental for SDNA. */ #pragma once #include "DNA_ID_enums.h" #include "DNA_defs.h" #include "DNA_listBase.h" #include "BLI_assert.h" #include "BLI_compiler_typecheck.h" #include #include namespace blender { namespace bke::id { struct ID_Runtime; } namespace bke { struct PreviewImageRuntime; } namespace bke::idprop { struct IDPropertyGroupChildrenSet; } namespace bke::library { struct LibraryRuntime; } struct FileData; struct GHash; struct ID; struct Library; struct PackedFile; struct UniqueName_Map; struct IDPropertyUIData { /** Tool-tip / property description pointer. Owned by the #IDProperty. */ char *description = nullptr; /** RNA `subtype`, used for every type except string properties (#PropertySubType). */ int rna_subtype = 0; char _pad[4] = {}; }; /* DNA version of #EnumPropertyItem. */ struct IDPropertyUIDataEnumItem { /* Unique identifier, used for string lookup. */ char *identifier = nullptr; /* UI name of the item. */ char *name = nullptr; /* Optional description. */ char *description = nullptr; /* Unique integer value, should never change. */ int value = 0; /* Optional icon. */ int icon = 0; }; /* IDP_UI_DATA_TYPE_INT */ struct IDPropertyUIDataInt { IDPropertyUIData base; int *default_array = nullptr; /* Only for array properties. */ int default_array_len = 0; int min = 0; int max = 0; int soft_min = 0; int soft_max = 0; int step = 0; int default_value = 0; int enum_items_num = 0; IDPropertyUIDataEnumItem *enum_items = nullptr; }; /** For #IDP_UI_DATA_TYPE_BOOLEAN Use `int8_t` because DNA does not support `bool`. */ struct IDPropertyUIDataBool { IDPropertyUIData base; int8_t *default_array = nullptr; /* Only for array properties. */ int default_array_len = 0; char _pad[3] = {}; int8_t default_value = 0; }; /** For #IDP_UI_DATA_TYPE_FLOAT */ struct IDPropertyUIDataFloat { IDPropertyUIData base; double *default_array = nullptr; /* Only for array properties. */ int default_array_len = 0; char _pad[4] = {}; float step = 0; int precision = 0; double min = 0; double max = 0; double soft_min = 0; double soft_max = 0; double default_value = 0; }; /** For #IDP_UI_DATA_TYPE_STRING */ struct IDPropertyUIDataString { IDPropertyUIData base; char *default_value = nullptr; }; /** For #IDP_UI_DATA_TYPE_ID. */ struct IDPropertyUIDataID { IDPropertyUIData base; /** * #ID_Type. With python-defined properties, this type is not enforced. A value of `0` means any * ID type. * * However, when defined/edited from the UI (Custom Properties panel), it must/will be defined, * as generic 'Any ID type' selection is a TODO UI-wise. */ short id_type = 0; char _pad[6] = {}; }; struct IDPropertyData { void *pointer = nullptr; ListBaseT group = {nullptr, nullptr}; /** * Allows constant time lookup by name of the children in this group. This may be null if the * group is empty. The order may not be exactly the same as in #group. */ bke::idprop::IDPropertyGroupChildrenSet *children_map = nullptr; /** NOTE: a `double` is written into two 32bit integers. */ int val = 0, val2 = 0; }; struct IDProperty { struct IDProperty *next = nullptr, *prev = nullptr; eIDPropertyType type = IDP_STRING; /** * #eIDPropertySubType when `type` is #IDP_STRING. * #eIDPropertyType for all other types. */ char subtype = 0; eIDPropertyFlag flag = {}; char name[/*MAX_IDPROP_NAME*/ 64] = ""; char _pad0[4] = {}; /** NOTE: alignment for 64 bits. */ IDPropertyData data; /** * Array length, and importantly string length + 1. * the idea is to be able to reuse array reallocation functions on strings. */ int len = 0; /** * Strings and arrays are both buffered, though the buffer isn't saved. * `totallen` is total length of allocated array/string, including a buffer. * \note the buffering is mild; see #IDP_ResizeIDPArray for details. */ int totallen = 0; IDPropertyUIData *ui_data = nullptr; }; #define MAX_IDPROP_NAME 64 #define DEFAULT_ALLOC_FOR_NULL_STRINGS 64 /* add any future new id property types here. */ /* Static ID override structs. */ /* IDOverrideLibraryPropertyOperation->operation. */ enum eID_OverrideLib_Op : short { /* Basic operations. */ /** Special value, forbids any overriding. */ LIBOVERRIDE_OP_NOOP = 0, /** Fully replace local value by reference one. */ LIBOVERRIDE_OP_REPLACE = 1, /* Numeric-only operations. */ /** Add local value to reference one. */ LIBOVERRIDE_OP_ADD = 101, /** Subtract local value from reference one (needed due to unsigned values etc.). */ LIBOVERRIDE_OP_SUBTRACT = 102, /** Multiply reference value by local one (more useful than diff for scales and the like). */ LIBOVERRIDE_OP_MULTIPLY = 103, /* Collection-only operations. */ /** Insert after given reference's subitem. */ LIBOVERRIDE_OP_INSERT_AFTER = 201, /** Insert before given reference's subitem. */ LIBOVERRIDE_OP_INSERT_BEFORE = 202, /* We can add more if needed (move, delete, ...). */ /** * Custom operation, generic liboverride code does not handle these, and expect all custom * handling callbacks to be defined on properties when they have this type of operations. */ /* Note: Currently there is no dedicated 'extra data' for these custom operations. * If needs arise, the padding in `IDOverrideLibraryPropertyOperation` could be used for some * custom data... */ LIBOVERRIDE_OP_CUSTOM = 255, }; /* IDOverrideLibraryPropertyOperation->flag. */ enum eID_OverrideLib_OpFlag : short { /** User cannot remove that override operation. */ LIBOVERRIDE_OP_FLAG_MANDATORY = 1 << 0, /** User cannot change that override operation. */ LIBOVERRIDE_OP_FLAG_LOCKED = 1 << 1, /** * For overrides of ID pointers: this override still matches (follows) the hierarchy of the * reference linked data. */ LIBOVERRIDE_OP_FLAG_IDPOINTER_MATCH_REFERENCE = 1 << 8, /** * For overrides of ID pointers within RNA collections: this override is using the ID * pointer in addition to the item name (to fully disambiguate the reference, since IDs from * different libraries can have a same name). */ LIBOVERRIDE_OP_FLAG_IDPOINTER_ITEM_USE_ID = 1 << 9, }; ENUM_OPERATORS(eID_OverrideLib_OpFlag) /* IDOverrideLibraryProperty->tag and IDOverrideLibraryPropertyOperation->tag. */ enum eID_OverrideLib_PropTag : short { /** This override property (operation) is unused and should be removed by cleanup process. */ LIBOVERRIDE_PROP_OP_TAG_UNUSED = 1 << 0, /** This override property is forbidden and should be restored to its linked reference value. */ LIBOVERRIDE_PROP_TAG_NEEDS_RETORE = 1 << 1, }; ENUM_OPERATORS(eID_OverrideLib_PropTag) struct IDOverrideLibraryPropertyOperation { struct IDOverrideLibraryPropertyOperation *next = nullptr, *prev = nullptr; /* Type of override. */ eID_OverrideLib_Op operation = {}; eID_OverrideLib_OpFlag flag = {}; /** Runtime, tags are common to both #IDOverrideProperty and #IDOverridePropertyOperation. */ eID_OverrideLib_PropTag tag = {}; char _pad0[2] = {}; /* Sub-item references, if needed (for arrays or collections only). * We need both reference and local values to allow e.g. insertion into RNA collections * (constraints, modifiers...). * In RNA collection case, if names are defined, they are used in priority. * Names are pointers (instead of char[64]) to save some space, NULL or empty string when unset. * Indices are -1 when unset. * * NOTE: For insertion operations in RNA collections, reference may not actually exist in the * linked reference data. It is used to identify the anchor of the insertion operation (i.e. the * item after or before which the new local item should be inserted), in the local override. */ char *subitem_reference_name = nullptr; char *subitem_local_name = nullptr; int subitem_reference_index = 0; int subitem_local_index = 0; /** Additional pointer to an ID. Only used and relevant when the related RNA collection stores ID * pointers, to help disambiguate cases where several IDs from different libraries have the exact * same name. */ struct ID *subitem_reference_id = nullptr; struct ID *subitem_local_id = nullptr; /** * A UI-only label to represent that operation. * * Typically used for collection items, when the `subitem_reference_name`/`subitem_local_name` * are not available or not usable from a UI PoV. * See e.g. its usage by `rna_NodesModifierBake_override_diff` for geonodes packed bakes items. */ char *label = nullptr; /** * A UI-only longer tooltip to represent that operation. * * Same as `label` above, but for usage in tooltips and other longer text representations. */ char *tooltip = nullptr; #ifdef __cplusplus bool operator==(const IDOverrideLibraryPropertyOperation &b) const; #endif }; /* IDOverrideLibrary->flag */ enum eID_OverrideLib_Flag : uint32_t { /** * The override data-block should not be considered as part of an override hierarchy (generally * because it was created as an single override, outside of any hierarchy consideration). */ LIBOVERRIDE_FLAG_NO_HIERARCHY = 1 << 0, /** * The override ID is required for the system to work (because of ID dependencies), but is not * seen as editable by the user. */ LIBOVERRIDE_FLAG_SYSTEM_DEFINED = 1 << 1, }; ENUM_OPERATORS(eID_OverrideLib_Flag) /** A single overridden property, contain all operations on this one. */ struct IDOverrideLibraryProperty { struct IDOverrideLibraryProperty *next = nullptr, *prev = nullptr; /** * Path from ID to overridden property. * *Does not* include indices/names for final arrays/collections items. */ char *rna_path = nullptr; /** * List of overriding operations applied to this property. * Recreated as part of the diffing, so do not store any of these elsewhere. */ ListBaseT operations = {nullptr, nullptr}; /** * Runtime, tags are common to both IDOverrideLibraryProperty and * IDOverrideLibraryPropertyOperation. */ eID_OverrideLib_PropTag tag = {}; char _pad[2] = {}; /** The property type matching the rna_path. */ unsigned int rna_prop_type = 0; }; struct IDOverrideLibraryRuntime; /* Main container for all overriding data info of a data-block. */ struct IDOverrideLibrary { /** Reference linked ID which this one overrides. */ struct ID *reference = nullptr; ListBaseT properties = {nullptr, nullptr}; /** * Override hierarchy root ID. Usually the actual root of the hierarchy, but not always * in degenerated cases. * * All liboverrides of a same hierarchy (e.g. a character collection) share the same root. */ struct ID *hierarchy_root = nullptr; IDOverrideLibraryRuntime *runtime = nullptr; eID_OverrideLib_Flag flag = {}; char _pad_1[4] = {}; }; /* watch it: Strip has identical beginning. */ /** * ID is the first thing included in all serializable types. It * provides a common handle to place all data in double-linked lists. */ /* 2 characters for ID code and 256 for actual name */ #define MAX_ID_NAME 258 /** #ID_Runtime_Remap.status */ enum eID_RemapStatus : char { /** new_id is directly linked in current .blend. */ ID_REMAP_IS_LINKED_DIRECT = 1 << 0, /** There was some skipped 'user_one' usages of old_id. */ ID_REMAP_IS_USER_ONE_SKIPPED = 1 << 1, }; ENUM_OPERATORS(eID_RemapStatus) struct IDHash { char data[16] = ""; #ifdef __cplusplus uint64_t hash() const { return *reinterpret_cast(this->data); } static constexpr IDHash get_null() { return {}; } bool is_null() const { return *this == IDHash::get_null(); } friend bool operator==(const IDHash &a, const IDHash &b) { return memcmp(a.data, b.data, sizeof(a.data)) == 0; } friend bool operator!=(const IDHash &a, const IDHash &b) { return !(a == b); } #endif }; struct ID { /* There's a nasty circular dependency here.... 'void *' to the rescue! I * really wonder why this is needed. */ void *next = nullptr, *prev = nullptr; struct ID *newid = nullptr; struct Library *lib = nullptr; /** If the ID is an asset, this pointer is set. Owning pointer. */ struct AssetMetaData *asset_data = nullptr; /** * Main identifier for this data-block. Must be unique within the ID name-space (defined by its * type, and owning #Library). * * The first two bytes are always the #ID_Type code of the data-block's type. * * One critical usage is to reference external linked data. */ char name[/*MAX_ID_NAME*/ 258] = ""; /** * ID_FLAG_... flags report on status of the data-block this ID belongs to * (persistent, saved to and read from .blend). */ short flag = 0; /** * ID_TAG_... tags (runtime only, cleared at read time). */ int tag = 0; int us = 0; int icon_id = 0; unsigned int recalc = 0; /** * Used by undo code. recalc_after_undo_push contains the changes between the * last undo push and the current state. This is accumulated as IDs are tagged * for update in the depsgraph, and only cleared on undo push. * * recalc_up_to_undo_push is saved to undo memory, and is the value of * recalc_after_undo_push at the time of the undo push. This means it can be * used to find the changes between undo states. */ unsigned int recalc_up_to_undo_push = 0; unsigned int recalc_after_undo_push = 0; /** * A session-wide unique identifier for a given ID, that remain the same across potential * re-allocations (e.g. due to undo/redo steps). */ unsigned int session_uid = 0; /** * This is only available on packed linked data-blocks. It is a hash of the contents the * data-block including all its dependencies. It is computed when first packing the data-block * and is not changed afterwards. It can be used to detect that packed data-blocks in two * separate .blend files are the same. * * Two data-blocks with the same deep hash are assumed to be interchangeable, but not necessarily * exactly the same. For example, it's possible to change node positions on packed data-blocks * without changing the deep hash. */ IDHash deep_hash; /** * User-defined custom properties storage. Typically Accessed through the 'dict' syntax from * Python. */ IDProperty *properties = nullptr; /** * System-defined custom properties storage. Used to store data dynamically defined either by * Blender itself (e.g. the GeoNode modifier), or some python script, extension etc. * * Typically accessed through RNA paths (`C.object.my_dynamic_float_property = 33.3`), when * wrapped/defined by RNA. */ IDProperty *system_properties = nullptr; void *_pad1 = nullptr; /** Reference linked ID which this one overrides. */ IDOverrideLibrary *override_library = nullptr; /** * Only set for data-blocks which are coming from copy-on-evaluation, points to * the original version of it. * Also used temporarily during memfile undo to keep a reference to old ID when found. */ struct ID *orig_id = nullptr; /** * Holds the #PyObject reference to the ID (initialized on demand). * * This isn't essential, it could be removed however it gives some advantages: * * - Every time the #ID is accessed a #BPy_StructRNA doesn't have to be created & destroyed * (consider all the polling and drawing functions that access ID's). * * - When this #ID is deleted, the #BPy_StructRNA can be invalidated * so accessing it from Python raises an exception instead of crashing. * * This is of limited benefit though, as it doesn't apply to non #ID data * that references this ID (the bones of an armature or the modifiers of an object for * example). */ void *py_instance = nullptr; /** * Weak reference to an ID in a given library file, used to allow re-using already appended data * in some cases, instead of appending it again. * * May be NULL. */ struct LibraryWeakReference *library_weak_reference = nullptr; /** * Allocated runtime data, never written on disk or in undo steps. * * _Always_ valid for code handling IDs managed by the `BKE_lib_id` API. * * Internal low-level implementation of ID creation/copying/deletion, and code handling IDs * themselves in non-standard ways (mainly the CoW IDs in depsgraph, and some temporary IDs in * readfile) may have to manage this pointer themselves (see also #BKE_libblock_runtime_ensure * and #BKE_libblock_free_runtime_data). */ bke::id::ID_Runtime *runtime = nullptr; }; /** * For each library file used, a Library struct is added to Main. */ struct Library { #ifdef __cplusplus /** See #ID_Type comment for why this is here. */ static constexpr ID_Type id_type = ID_LI; #endif ID id; /** Path name used for reading, can be relative and edited in the outliner. */ char filepath[/*FILE_MAX*/ 1024] = ""; /** Flags defining specific characteristics of a library. See #LibraryFlag. */ uint16_t flag = 0; /** #LibraryRuntime::tag need to be preserved in undo (memfile) case (#eLibrary_Tag). */ uint16_t undo_runtime_tag = 0; char _pad[4] = {}; /** * For archive library only (#LIBRARY_FLAG_IS_ARCHIVE): The main library owning it. * * `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID. */ struct Library *archive_parent_library = nullptr; /** * Packed blend-file of the library, nullptr if not packed. * * \note Individual IDs may be packed even if the entire library is not packed. * * `archive_parent_library` and `packedfile` should never be both non-null in a same Library ID. */ struct PackedFile *packedfile = nullptr; /** * Runtime only data, never written in blendfile. * * Typically allocated when creating a new Library or reading it from a blendfile. */ bke::library::LibraryRuntime *runtime = nullptr; void *_pad2 = nullptr; }; /** * A weak library/ID reference for local data that has been appended, to allow re-using that local * data instead of creating a new copy of it in future appends. * * NOTE: This is by design a week reference, in other words code should be totally fine and perform * a regular append if it cannot find a valid matching local ID. * * NOTE: There should always be only one single ID in current Main matching a given linked * reference. */ struct LibraryWeakReference { /** Expected to match a `Library.filepath`. */ char library_filepath[/*FILE_MAX*/ 1024] = ""; /** May be different from the current local ID name. */ char library_id_name[/*MAX_ID_NAME*/ 258] = ""; char _pad[2] = {}; }; /* PreviewImage.flag */ enum ePreviewImage_Flag { PRV_CHANGED = (1 << 0), /** If user-edited, do not auto-update this anymore! */ PRV_USER_EDITED = (1 << 1), /* Rendering was invoked. Cleared on file read. */ PRV_RENDERING = (1 << 2), }; /* PreviewImage.tag */ enum ePreviewImage_Tag : short { /** Deferred preview is being loaded. */ PRV_TAG_DEFERRED_RENDERING = (1 << 1), /** Deferred preview should be deleted asap. */ PRV_TAG_DEFERRED_DELETE = (1 << 2), /** This deferred preview could not be loaded (e.g. not found on disk). */ PRV_TAG_DEFERRED_INVALID = (1 << 3), /* Rendering was interrupted and needs restart. */ PRV_TAG_RESTART_RENDERING = (1 << 4), }; ENUM_OPERATORS(ePreviewImage_Tag) /** * This type allows shallow copies. Use #BKE_previewimg_free() to release contained resources. * Don't call this for shallow copies (or the original instance will have dangling pointers). */ struct PreviewImage { DNA_DEFINE_CXX_METHODS(PreviewImage) /* All values of 2 are really NUM_ICON_SIZES */ unsigned int w[2] = {}; unsigned int h[2] = {}; short flag[2] = {}; short changed_timestamp[2] = {}; unsigned int *rect[2] = {}; bke::PreviewImageRuntime *runtime = nullptr; }; /** * Amount of 'fake user' usages of this ID. * Always 0 or 1. */ #define ID_FAKE_USERS(id) ((id_cast(id)->flag & ID_FLAG_FAKEUSER) ? 1 : 0) /** * Amount of defined 'extra' shallow, runtime-only usages of this ID (typically from UI). * Always 0 or 1. * * \warning May not actually be part of the total #ID.us count, see #ID_EXTRA_REAL_USERS. */ #define ID_EXTRA_USERS(id) (id_cast(id)->tag & ID_TAG_EXTRAUSER ? 1 : 0) /** * Amount of real 'extra' shallow, runtime-only usages of this ID (typically from UI). * Always 0 or 1. * * \note Actual number of usages added to #ID.us by these extra usages. * May be 0 even if there are some 'extra' usages of this ID, * when there are also other 'normal' reference-counting usages of it. */ #define ID_EXTRA_REAL_USERS(id) (id_cast(id)->tag & ID_TAG_EXTRAUSER_SET ? 1 : 0) /** * Amount of real usages of this ID (i.e. excluding the 'fake user' one, but including a potential * 'extra' shallow/runtime usage). */ #define ID_REAL_USERS(id) (id_cast(id)->us - ID_FAKE_USERS(id)) /** * Amount of 'normal' reference-counting usages of this ID * (i.e. excluding the 'fake user' one, and a potential 'extra' shallow/runtime usage). */ #define ID_REFCOUNTING_USERS(id) (ID_REAL_USERS(id) - ID_EXTRA_REAL_USERS(id)) #define ID_CHECK_UNDO(id) (!ELEM(GS((id)->name), ID_SCR, ID_WM, ID_WS, ID_BR)) #define ID_BLEND_PATH(_bmain, _id) \ ((_id)->lib ? BKE_main_blendfile_path_from_library(*(_id)->lib) : \ BKE_main_blendfile_path((_bmain))) #define ID_BLEND_PATH_FROM_GLOBAL(_id) \ ((_id)->lib ? BKE_main_blendfile_path_from_library(*(_id)->lib) : \ BKE_main_blendfile_path_from_global()) #define ID_MISSING(_id) ((id_cast(_id)->tag & ID_TAG_MISSING) != 0) #define ID_IS_LINKED(_id) (id_cast(_id)->lib != NULL) /** * Indicates that this ID is linked but also packed into the current .blend file. Note that this * just means that this specific ID and its dependencies are packed, not the entire library. So * this is separate from #Library::packedfile. */ #define ID_IS_PACKED(_id) (ID_IS_LINKED(_id) && ((_id)->flag & ID_FLAG_LINKED_AND_PACKED)) #define ID_TYPE_SUPPORTS_ASSET_EDITABLE(id_type) \ ELEM(id_type, ID_BR, ID_TE, ID_NT, ID_IM, ID_PC, ID_MA) #define ID_IS_EDITABLE(_id) \ ((id_cast(_id)->lib == NULL) || \ ((id_cast(_id)->lib->runtime->tag & LIBRARY_ASSET_EDITABLE) && \ ID_TYPE_SUPPORTS_ASSET_EDITABLE(GS(id_cast(_id)->name)))) /* Note that these are fairly high-level checks, should be used at user interaction level, not in * BKE_library_override typically (especially due to the check on ID_TAG_EXTERN). */ #define ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY(_id) \ (ID_IS_LINKED(_id) && !ID_MISSING(_id) && \ (BKE_idtype_get_info_from_id(id_cast(_id))->flags & IDTYPE_FLAGS_NO_LIBLINKING) == \ 0 && \ !ELEM(GS((id_cast(_id))->name), ID_SCE)) #define ID_IS_OVERRIDABLE_LIBRARY(_id) \ (ID_IS_OVERRIDABLE_LIBRARY_HIERARCHY((_id)) && \ (id_cast(_id)->tag & ID_TAG_EXTERN) != 0) /* NOTE: The three checks below do not take into account whether given ID is linked or not (when * chaining overrides over several libraries). User must ensure the ID is not linked itself * currently. */ /* TODO: add `_EDITABLE` versions of those macros (that would check if ID is linked or not)? */ #define ID_IS_OVERRIDE_LIBRARY_REAL(_id) \ (id_cast(_id)->override_library != NULL && \ id_cast(_id)->override_library->reference != NULL) #define ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id) \ ((id_cast(_id)->flag & ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE) != 0) #define ID_IS_OVERRIDE_LIBRARY(_id) \ (ID_IS_OVERRIDE_LIBRARY_REAL(_id) || ID_IS_OVERRIDE_LIBRARY_VIRTUAL(_id)) #define ID_IS_OVERRIDE_LIBRARY_HIERARCHY_ROOT(_id) \ (!ID_IS_OVERRIDE_LIBRARY_REAL(_id) || \ (id_cast(_id))->override_library->hierarchy_root == (id_cast(_id))) #define ID_IS_ASSET(_id) (id_cast(_id)->asset_data != NULL) /* Check whether datablock type is covered by copy-on-evaluation. */ #define ID_TYPE_USE_COPY_ON_EVAL(_id_type) \ (!ELEM(_id_type, ID_LI, ID_SCR, ID_VF, ID_BR, ID_WM, ID_PAL, ID_PC, ID_WS, ID_IM)) /* Check whether data-block type requires copy-on-evaluation from #ID_RECALC_PARAMETERS. * Keep in sync with #BKE_id_eval_properties_copy. */ #define ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW(id_type) ELEM(id_type, ID_ME) /* This used to be ELEM(id_type, ID_IP), currently there is no deprecated ID * type. ID_IP was removed in Blender 5.0. */ #define ID_TYPE_IS_DEPRECATED(id_type) false #ifdef GS # undef GS #endif #define GS(a) (CHECK_TYPE_ANY(a, char *, const char *), (ID_Type)(*((const short *)(a)))) #define ID_NEW_SET(_id, _idn) \ (((id_cast)(_id))->newid = (id_cast)(_idn), \ ((id_cast)(_id))->newid->tag |= ID_TAG_NEW, \ ((id_cast)(_id))->newid) #define ID_NEW_REMAP(a) \ if ((a) && (a)->id.newid) { \ *(void **)&(a) = (a)->id.newid; \ } \ ((void)0) /** id->flag (persistent). */ enum eID_Flag : short { /** Don't delete the data-block even if unused. */ ID_FLAG_FAKEUSER = 1 << 9, /** * The data-block is a sub-data of another one. * Direct persistent references are not allowed. */ ID_FLAG_EMBEDDED_DATA = 1 << 10, /** * Data-block is from a library and linked indirectly, with ID_TAG_INDIRECT * tag set. But the current .blend file also has a weak pointer to it that * we want to restore if possible, and silently drop if it's missing. */ ID_FLAG_INDIRECT_WEAK_LINK = 1 << 11, /** * The data-block is a sub-data of another one, which is an override. * Note that this also applies to shape-keys, even though they are not 100% embedded data. */ ID_FLAG_EMBEDDED_DATA_LIB_OVERRIDE = 1 << 12, /** * The override data-block appears to not be needed anymore after resync with linked data, but it * was kept around (because e.g. detected as user-edited). */ ID_FLAG_LIB_OVERRIDE_RESYNC_LEFTOVER = 1 << 13, /** * This ID was explicitly copied as part of a clipboard copy operation. * * When reading the clipboard back, this can be used to differentiate between ID's that are * intended to be part of the clipboard, and ID's that are only there because they are * dependencies of the copied ones. * * This flag should never be set for 'normal' IDs in the global Main database. */ ID_FLAG_CLIPBOARD_MARK = 1 << 14, /** * Indicates that this linked ID is packed into the current .blend file. This should never be set * on local ID (without one with a null `ID::lib` pointer). */ ID_FLAG_LINKED_AND_PACKED = short(1u << 15), }; ENUM_OPERATORS(eID_Flag) /** * id->tag (runtime-only). * * Those tags belong to three different categories, which have different expected handling in * code: * * - RESET_BEFORE_USE: piece of code that wants to use such flag has to ensure they are properly * "reset" first. * - RESET_AFTER_USE: piece of code that wants to use such flag has to ensure they are properly * "reset" after usage (though "lifetime" of those flags is a bit fuzzy, e.g. _RECALC ones are * reset on depsgraph evaluation...). * - RESET_NEVER: these flags are 'status' ones, and never actually need any reset (except on * initialization during `.blend` file reading). * * \note These tags are purely runtime, so changing there value is not an issue. When adding new * tags, please put them in the relevant category and always keep their values strictly increasing. */ enum eID_Tag : int { /** * Long-life tags giving important info about general ID management. * * These tags are typically not changed often, if ever, during an ID's life. */ /** * ID is from current .blend file. * * RESET_NEVER */ ID_TAG_LOCAL = 0, /** * ID is from a library, but is used (linked) directly by current .blend file. * * RESET_NEVER */ ID_TAG_EXTERN = 1 << 0, /** * ID is from a library, and is only used (linked) indirectly through other libraries. * * RESET_NEVER */ ID_TAG_INDIRECT = 1 << 1, /** * ID is considered as runtime, and should not be saved when writing .blend file, nor influence * (in)direct status of linked data. * * Only meaningful for IDs belonging to regular Main database, all other cases are implicitly * considered runtime-only. * * RESET_NEVER */ ID_TAG_RUNTIME = 1 << 2, /** * ID is a place-holder, an 'empty shell' (because the real one could not be linked from its * library e.g.). * * RESET_NEVER */ ID_TAG_MISSING = 1 << 3, /** * ID has an extra virtual user (aka 'ensured real', as set by e.g. some editors, not to be * confused with the `ID_FLAG_FAKEUSER` flag). * * RESET_NEVER * * \note This tag does not necessarily mean the actual user count of the ID is increased, this is * defined by #ID_TAG_EXTRAUSER_SET. */ ID_TAG_EXTRAUSER = 1 << 4, /** * ID actually has increased user-count for the extra virtual user. * * RESET_NEVER */ ID_TAG_EXTRAUSER_SET = 1 << 5, /** * ID is up-to-date regarding its reference (only for library overrides). * * RESET_NEVER */ ID_TAG_LIBOVERRIDE_REFOK = 1 << 6, /** * ID needs an auto-diffing execution, if enabled (only for library overrides). * * RESET_NEVER */ ID_TAG_LIBOVERRIDE_AUTOREFRESH = 1 << 7, /** * ID is a library override that needs re-sync to its linked reference. * * \note Also used by readfile code when creating a missing ID placeholder if it is detected as * being a linked liboverride ID. * * RESET_NEVER */ ID_TAG_LIBOVERRIDE_NEED_RESYNC = 1 << 8, /** * Short-life tags used during specific processes, like blend-file reading. */ /** * ID is newly duplicated/copied (see #ID_NEW_SET macro above). * * RESET_AFTER_USE * * \note Also used internally in `readfile.cc` to mark data-blocks needing do_versions. */ ID_TAG_NEW = 1 << 12, /** * ID is already existing. Set before linking, to distinguish between existing data-blocks and * newly linked ones. * * RESET_AFTER_USE */ ID_TAG_PRE_EXISTING = 1 << 13, /** * ID is being re-used from the old Main (instead of read from memfile), during memfile undo * processing, because it was detected as unchanged. * * \note Also means that such ID does not need to be lib-linked during undo readfile process. * * RESET_AFTER_USE */ ID_TAG_UNDO_OLD_ID_REUSED_UNCHANGED = 1 << 17, /** * ID is being re-used from the old Main (instead of read from memfile), during memfile undo * processing, because it is a 'NO_UNDO' type of ID. * * \note Also means that such ID does not need to be lib-linked during undo readfile process. It * does need to be relinked in a different way however, doing a `session_uid`-based lookup into * the newly read main database. * * RESET_AFTER_USE */ ID_TAG_UNDO_OLD_ID_REUSED_NOUNDO = 1 << 18, /** * ID has be re-read in-place, the ID address is the same as in the old main, but the content is * different. * * RESET_AFTER_USE */ ID_TAG_UNDO_OLD_ID_REREAD_IN_PLACE = 1 << 19, /* ------------------------------------------------------------------------------------------- */ /** * Tags for special kind of IDs, not living in regular BMain data-base. * * IDs with such tags have typically a short life. */ /** * ID is part of a temporary #Main which is expected to be freed in a short time-frame. * * RESET_NEVER * * Don't allow assigning this to non-temporary members (since it's likely to cause errors). * When set #ID.session_uid isn't initialized, since the data isn't part of the session. */ ID_TAG_TEMP_MAIN = 1 << 20, /** General ID management info, for freeing or copying behavior e.g. */ /** * ID is not listed/stored in any #Main database. * * RESET_NEVER */ ID_TAG_NO_MAIN = 1 << 21, /** * ID is fully outside of any ID management area, and should be considered as a purely * independent data. * * RESET_NEVER * * \note Only used by node-trees currently. */ ID_TAG_LOCALIZED = 1 << 22, /** * ID is an evaluated/localized version. * * RESET_NEVER * * \warning This should not be cleared on existing data. * If support for this is needed, see #88026 as this flag controls memory ownership * of physics *shared* pointers. */ ID_TAG_COPIED_ON_EVAL = 1 << 23, /** * ID is not the original evaluated ID created by the depsgraph, but has been re-allocated during * the evaluation process of another ID. * * RESET_NEVER * * Typical example is object data, when evaluating the object's modifier stack the final obdata * can be different than the evaluated initial obdata ID. */ ID_TAG_COPIED_ON_EVAL_FINAL_RESULT = 1 << 24, /** * ID management status tags related to non-standard BMain IDs. */ /** * Datablock does not refcount usages of other IDs. * * RESET_NEVER */ ID_TAG_NO_USER_REFCOUNT = 1 << 25, /** * ID was not allocated by standard system (BKE_libblock_alloc), do not free its memory * (usual type-specific freeing is called though). * * RESET_NEVER */ ID_TAG_NOT_ALLOCATED = 1 << 26, /* ------------------------------------------------------------------------------------------- */ /** * Free to use tag, often used in BKE code to mark IDs to be processed. * * RESET_BEFORE_USE * * \todo Make it a RESET_AFTER_USE too. */ ID_TAG_DOIT = int(1u << 31), }; ENUM_OPERATORS(eID_Tag) /** * Most of ID tags are cleared on file write (i.e. also when storing undo steps), since they * either have of very short lifetime (not expected to exist across undo steps), or are info that * will be re-generated when reading undo steps. * * Linked/local tags also need to be preserved, since the addition of more complex 'linked data' * modes & handlings (e.g. packed linked data are handled like local IDs when it comes to * read/write of blend-files). * * However a few of these need to be explicitly preserved across undo steps. */ #define ID_TAG_KEEP_ON_UNDO \ (ID_TAG_EXTRAUSER | ID_TAG_MISSING | ID_TAG_RUNTIME | ID_TAG_LOCAL | ID_TAG_EXTERN | \ ID_TAG_INDIRECT) /* Tag given ID for an update in all the dependency graphs. */ enum IDRecalcFlag { /*************************************************************************** * Individual update tags, this is what ID gets tagged for update with. */ /* ** Object transformation changed. ** */ ID_RECALC_TRANSFORM = (1 << 0), /* ** Geometry changed. ** * * When object of armature type gets tagged with this flag, its pose is * re-evaluated. * * When object of other type is tagged with this flag it makes the modifier * stack to be re-evaluated. * * When object data type (mesh, curve, ...) gets tagged with this flag it * makes all objects which shares this data-block to be updated. * * Note that the evaluation depends on the object-mode. * So edit-mesh data for example only reevaluate with the updated edit-mesh. * When geometry in the original ID has been modified #ID_RECALC_GEOMETRY_ALL_MODES * must be used instead. * * When a collection gets tagged with this flag, all objects depending on the geometry and * transforms on any of the objects in the collection are updated. */ ID_RECALC_GEOMETRY = (1 << 1), /* ** Animation or time changed and animation is to be re-evaluated. ** */ ID_RECALC_ANIMATION = (1 << 2), /* ** Particle system changed. ** */ /* Only do path-cache etc. */ ID_RECALC_PSYS_REDO = (1 << 3), /* Reset everything including point-cache. */ ID_RECALC_PSYS_RESET = (1 << 4), /* Only child settings changed. */ ID_RECALC_PSYS_CHILD = (1 << 5), /* Physics type changed. */ ID_RECALC_PSYS_PHYS = (1 << 6), /* ** Material and shading ** */ /* For materials and node trees this means that topology of the shader tree * changed, and the shader is to be recompiled. * For objects it means that the draw batch cache is to be redone. */ ID_RECALC_SHADING = (1 << 7), /* TODO(sergey): Consider adding an explicit ID_RECALC_SHADING_PARAMETERS * which can be used for cases when only socket value changed, to speed up * redraw update in that case. */ /* Selection of the ID itself or its components (for example, vertices) did * change, and all the drawing data is to be updated. */ ID_RECALC_SELECT = (1 << 9), /* Flags on the base did change, and is to be copied onto all the copies of * corresponding objects. */ ID_RECALC_BASE_FLAGS = (1 << 10), ID_RECALC_POINT_CACHE = (1 << 11), /* Only inform editors about the change. Is used to force update of editors * when data-block which is not a part of dependency graph did change. * * For example, brush texture did change and the preview is to be * re-rendered. */ ID_RECALC_EDITORS = (1 << 12), /* ** Update evaluated copy component. ** * * This is most generic tag which should only be used when nothing else matches. * It is not to explicitly mixed in with other recalculation flags. */ ID_RECALC_SYNC_TO_EVAL = (1 << 13), /* Sequences in the sequencer did change. * Use this tag with a scene ID which owns the sequences. */ ID_RECALC_SEQUENCER_STRIPS = (1 << 14), /* Runs on frame-change (used for seeking audio too). */ ID_RECALC_FRAME_CHANGE = (1 << 15), ID_RECALC_AUDIO_FPS = (1 << 16), ID_RECALC_AUDIO_VOLUME = (1 << 17), ID_RECALC_AUDIO_MUTE = (1 << 18), ID_RECALC_AUDIO_LISTENER = (1 << 19), ID_RECALC_AUDIO = (1 << 20), /* NOTE: This triggers copy-on-eval for types that require it. * Exceptions to this can be added using #ID_TYPE_SUPPORTS_PARAMS_WITHOUT_COW, * this has the advantage that large arrays stored in the idea data don't * have to be copied on every update. */ ID_RECALC_PARAMETERS = (1 << 21), /* Input has changed and data-block is to be reload from disk. * Applies to movie clips to inform that copy-on-written version is to be refreshed for the new * input file or for color space changes. */ ID_RECALC_SOURCE = (1 << 23), /* Virtual recalc tag/marker required for undo in some cases, where actual data does not change * and hence do not require an update, but conceptually we are dealing with something new. * * Current known case: linked IDs made local without requiring any copy. While their users do not * require any update, they have actually been 'virtually' remapped from the linked ID to the * local one. */ ID_RECALC_TAG_FOR_UNDO = (1 << 24), /* The node tree has changed in a way that affects its output nodes. */ ID_RECALC_NTREE_OUTPUT = (1 << 25), /* Hierarchy of collection and object within collection changed. */ ID_RECALC_HIERARCHY = (1 << 26), /* Provisioned flags. * * Not for actual use. The idea of them is to have all bits of the `IDRecalcFlag` defined to a * known value, silencing sanitizer warnings when checking bits of the ID_RECALC_ALL. */ ID_RECALC_PROVISION_27 = (1 << 27), ID_RECALC_PROVISION_28 = (1 << 28), ID_RECALC_PROVISION_29 = (1 << 29), ID_RECALC_PROVISION_30 = (1 << 30), ID_RECALC_PROVISION_31 = (1u << 31), /*************************************************************************** * Pseudonyms, to have more semantic meaning in the actual code without * using too much low-level and implementation specific tags. */ /* Update animation data-block itself, without doing full re-evaluation of * all dependent objects. */ ID_RECALC_ANIMATION_NO_FLUSH = ID_RECALC_SYNC_TO_EVAL, /* Ensure geometry of object and edit modes are both up-to-date in the evaluated data-block. * Example usage is when mesh validation modifies the non-edit-mode data, * which we want to be copied over to the evaluated data-block. */ ID_RECALC_GEOMETRY_ALL_MODES = ID_RECALC_GEOMETRY | ID_RECALC_SYNC_TO_EVAL, /*************************************************************************** * Aggregate flags, use only for checks on runtime. * Do NOT use those for tagging. */ /* Identifies that SOMETHING has been changed in this ID. */ ID_RECALC_ALL = (0xffffffff), /* Identifies that something in particle system did change. */ ID_RECALC_PSYS_ALL = (ID_RECALC_PSYS_REDO | ID_RECALC_PSYS_RESET | ID_RECALC_PSYS_CHILD | ID_RECALC_PSYS_PHYS), }; /* To filter ID types (filter_id). 64 bit to fit all types. */ #define FILTER_ID_AC (1ULL << 0) #define FILTER_ID_AR (1ULL << 1) #define FILTER_ID_BR (1ULL << 2) #define FILTER_ID_CA (1ULL << 3) #define FILTER_ID_CU_LEGACY (1ULL << 4) #define FILTER_ID_GD_LEGACY (1ULL << 5) #define FILTER_ID_GR (1ULL << 6) #define FILTER_ID_IM (1ULL << 7) #define FILTER_ID_LA (1ULL << 8) #define FILTER_ID_LS (1ULL << 9) #define FILTER_ID_LT (1ULL << 10) #define FILTER_ID_MA (1ULL << 11) #define FILTER_ID_MB (1ULL << 12) #define FILTER_ID_MC (1ULL << 13) #define FILTER_ID_ME (1ULL << 14) #define FILTER_ID_MSK (1ULL << 15) #define FILTER_ID_NT (1ULL << 16) #define FILTER_ID_OB (1ULL << 17) #define FILTER_ID_PAL (1ULL << 18) #define FILTER_ID_PC (1ULL << 19) #define FILTER_ID_SCE (1ULL << 20) #define FILTER_ID_SPK (1ULL << 21) #define FILTER_ID_SO (1ULL << 22) #define FILTER_ID_TE (1ULL << 23) #define FILTER_ID_TXT (1ULL << 24) #define FILTER_ID_VF (1ULL << 25) #define FILTER_ID_WO (1ULL << 26) #define FILTER_ID_PA (1ULL << 27) #define FILTER_ID_CF (1ULL << 28) #define FILTER_ID_WS (1ULL << 29) #define FILTER_ID_LP (1ULL << 31) #define FILTER_ID_CV (1ULL << 32) #define FILTER_ID_PT (1ULL << 33) #define FILTER_ID_VO (1ULL << 34) #define FILTER_ID_SIM (1ULL << 35) #define FILTER_ID_KE (1ULL << 36) #define FILTER_ID_SCR (1ULL << 37) #define FILTER_ID_WM (1ULL << 38) #define FILTER_ID_LI (1ULL << 39) #define FILTER_ID_GP (1ULL << 40) #define FILTER_ID_IP (1ULL << 41) #define FILTER_ID_ALL \ (FILTER_ID_AC | FILTER_ID_AR | FILTER_ID_BR | FILTER_ID_CA | FILTER_ID_CU_LEGACY | \ FILTER_ID_GD_LEGACY | FILTER_ID_GR | FILTER_ID_IM | FILTER_ID_LA | FILTER_ID_LS | \ FILTER_ID_LT | FILTER_ID_MA | FILTER_ID_MB | FILTER_ID_MC | FILTER_ID_ME | FILTER_ID_MSK | \ FILTER_ID_NT | FILTER_ID_OB | FILTER_ID_PA | FILTER_ID_PAL | FILTER_ID_PC | FILTER_ID_SCE | \ FILTER_ID_SPK | FILTER_ID_SO | FILTER_ID_TE | FILTER_ID_TXT | FILTER_ID_VF | FILTER_ID_WO | \ FILTER_ID_CF | FILTER_ID_WS | FILTER_ID_LP | FILTER_ID_CV | FILTER_ID_PT | FILTER_ID_VO | \ FILTER_ID_SIM | FILTER_ID_KE | FILTER_ID_SCR | FILTER_ID_WM | FILTER_ID_LI | FILTER_ID_GP | \ FILTER_ID_IP) /** * This enum defines the index assigned to each type of IDs in the array returned by * #BKE_main_lists_get, and by extension, controls the default order in which each ID type is * processed during standard 'foreach' looping over all IDs of a #Main data-base. * * About Order: * ------------ * * This is (loosely) defined with a relationship order in mind, from lowest level (ID types using, * referencing almost no other ID types) to highest level (ID types potentially using many other ID * types). * * So e.g. it ensures that this dependency chain is respected: * #Material <- #Mesh <- #Object <- #Collection <- #Scene * * Default order of processing of IDs in 'foreach' macros (#FOREACH_MAIN_ID_BEGIN and the like), * built on top of #BKE_main_lists_get, is actually reversed compared to the order defined here, * since processing usually needs to happen on users before it happens on used IDs (when freeing * e.g.). * * DO NOT rely on this order as being full-proofed dependency order, there are many cases were it * can be violated (most obvious cases being custom properties and drivers, which can reference any * other ID types). * * However, this order can be considered as an optimization heuristic, especially when processing * relationships in a non-recursive pattern: in typical cases, a vast majority of those * relationships can be processed fine in the first pass, and only few additional passes are * required to address all remaining relationship cases. * See e.g. how #BKE_library_unused_linked_data_set_tag is doing this. */ enum eID_Index { /* Special case: Library, should never ever depend on any other type. */ INDEX_ID_LI = 0, /* Animation types, might be used by almost all other types. */ INDEX_ID_AC, /* Grease Pencil, special case, should be with the other obdata, but it can also be used by many * other ID types, including node trees e.g. * So there is no proper place for those, for now keep close to the lower end of the processing * hierarchy, but we may want to re-evaluate that at some point. */ INDEX_ID_GD_LEGACY, /* Node trees, abstraction for procedural data, potentially used by many other ID types. * * NOTE: While node trees can also use many other ID types, they should not /own/ any of those, * while they are being owned by many other ID types. This is why they are placed here. */ INDEX_ID_NT, /* File-wrapper types, those usually 'embed' external files in Blender, with no dependencies to * other ID types. */ INDEX_ID_VF, INDEX_ID_TXT, INDEX_ID_SO, /* Image/movie types, can be used by shading ID types, but also directly by Objects, Scenes, etc. */ INDEX_ID_MSK, INDEX_ID_IM, INDEX_ID_MC, /* Shading types. */ INDEX_ID_TE, INDEX_ID_MA, INDEX_ID_LS, INDEX_ID_WO, /* Simulation-related types. */ INDEX_ID_CF, INDEX_ID_PA, /* Shape Keys snow-flake, can be used by several obdata types. */ INDEX_ID_KE, /* Object data types. */ INDEX_ID_AR, INDEX_ID_ME, INDEX_ID_CU_LEGACY, INDEX_ID_MB, INDEX_ID_CV, INDEX_ID_PT, INDEX_ID_VO, INDEX_ID_LT, INDEX_ID_LA, INDEX_ID_CA, INDEX_ID_SPK, INDEX_ID_LP, INDEX_ID_GP, /* Collection and object types. */ INDEX_ID_OB, INDEX_ID_GR, /* Preset-like, not-really-data types, can use many other ID types but should never be used by * any actual data type (besides Scene, due to tool settings). */ INDEX_ID_PAL, INDEX_ID_PC, INDEX_ID_BR, /* Scene, after preset-like ID types because of tool settings. */ INDEX_ID_SCE, /* UI-related types, should never be used by any other data type. */ INDEX_ID_SCR, INDEX_ID_WS, INDEX_ID_WM, /* Special values, keep last. */ INDEX_ID_NULL, }; #define INDEX_ID_MAX (INDEX_ID_NULL + 1) #ifdef __cplusplus namespace dna { namespace detail { template struct has_ID_member : std::false_type {}; template struct has_ID_member> : std::true_type {}; template constexpr bool has_ID_as_first_member() { if constexpr (std::is_standard_layout_v && has_ID_member::value) { return offsetof(T, id) == 0 && std::is_same_v; } else { return false; } } } // namespace detail /** * Type trait to check if a type is a ID data-block. It just actually checks whether the type has * #ID is first data member, which should be good enough in practice. */ template constexpr bool is_ID_v = detail::has_ID_as_first_member() || std::is_same_v; } // namespace dna namespace dna::detail { template constexpr void id_cast_assert([[maybe_unused]] SrcRuntime *src) { static_assert(dna::is_ID_v); static_assert(dna::is_ID_v); if constexpr (std::is_same_v && !std::is_same_v) { /* Runtime check for when converting from #ID to subtype like #Object. */ BLI_assert(src == nullptr || GS(src->name) == Dst::id_type); } else if constexpr (!std::is_same_v && std::is_same_v) { /* Converting from subtype like #Object to #ID is always allowed. */ } else { /* Converting between the same types is always allowed. */ static_assert(std::is_same_v); } } } // namespace dna::detail /** * A drop-in replacement for `reinterpret_cast` that does additional checks: * - Static check that the source and destination types are data-block types. * - Run-time assert when down-casting from #ID to e.g. #Object. * * \note This can't be used with forward-declared types as the type information is necessary for * the additional checks. For the same reason, it also can't be used to convert from void pointers. */ template inline Dst id_cast(Src &&id) { using DstDecay = std::decay_t; using SrcDecay = std::decay_t; static_assert(std::is_pointer_v == std::is_pointer_v); if constexpr (std::is_pointer_v) { dna::detail::id_cast_assert>, std::decay_t>>(id); } else { static_assert(std::is_lvalue_reference_v && std::is_lvalue_reference_v); dna::detail::id_cast_assert(&id); } /* This also makes sure that we don't cast away constness. */ return reinterpret_cast(id); } #endif } // namespace blender