/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/svm/math_util.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" CCL_NAMESPACE_BEGIN ccl_device_noinline void svm_node_gamma(ccl_private float *ccl_restrict stack, const ccl_global SVMNodeGamma &ccl_restrict node) { float3 color = stack_load(stack, node.color); const float gamma = stack_load(stack, node.gamma); color = svm_math_gamma_color(color, gamma); if (stack_valid(node.out_offset)) { stack_store_float3(stack, node.out_offset, color); } } CCL_NAMESPACE_END