/* SPDX-FileCopyrightText: 2011-2022 Blender Foundation * * SPDX-License-Identifier: Apache-2.0 */ #pragma once #include "kernel/globals.h" #include "kernel/geom/attribute.h" #include "kernel/geom/object.h" #include "kernel/geom/primitive.h" #include "kernel/svm/node_types.h" #include "kernel/svm/util.h" #include "kernel/util/differential.h" CCL_NAMESPACE_BEGIN /* Bump Eval Nodes */ ccl_device_noinline void svm_node_enter_bump_eval(KernelGlobals kg, ccl_private ShaderData *sd, ccl_private float *stack, const ccl_global SVMNodeEnterBumpEval &node) { const uint offset = node.state_offset; /* save state */ stack_store_float3(stack, offset + 0, sd->P); stack_store_float(stack, offset + 3, sd->dP); /* Set position as if undisplaced. */ const AttributeDescriptor desc = find_attribute(kg, sd, ATTR_STD_POSITION_UNDISPLACED); if (is_attribute_found(desc)) { dual3 attr = primitive_surface_attribute(kg, sd, desc); object_position_transform(kg, sd, &attr); sd->P = attr.val; sd->dP = differential_make_compact(attr); /* Save the full differential, the compact form isn't enough for svm_node_set_bump. */ stack_store_float3(stack, offset + 4, attr.dx); stack_store_float3(stack, offset + 7, attr.dy); /* Set normal as if undisplaced. Note this does not need to be restored, * because the bump evaluation will write to sd->N. */ primitive_normal_set_undisplaced(kg, sd, desc.offset); } } ccl_device_noinline void svm_node_leave_bump_eval(ccl_private ShaderData *sd, ccl_private float *stack, const ccl_global SVMNodeLeaveBumpEval &node) { const uint offset = node.state_offset; /* restore state */ sd->P = stack_load_float3(stack, offset + 0); sd->dP = stack_load_float(stack, offset + 3); } CCL_NAMESPACE_END