# WBV2-P25-005: implement_animation_constraint_render_surface - task: WBV2-P25-005 - parent: WBV2-P25-004 - status: in_progress - gap: ANIMATION.RENDER - ownerFamily: ANIMATION - targetImplementationClass: SOURCE_BACKED ## 目标 Wire animation, constraints, NLA, camera, light, world and sculpt command families. ## 输入与范围 - Focused source: `blender-5.2.0/source/blender/web_engine/web_engine_api.cpp` - Focused source: `web/protocol/web-engine.ts` - Implementation entrypoint: `node tools/web/generate-wbv2-implementation-slice.mjs --task WBV2-P25-005 --write` ## 验收 - real source or WebEngine Main implementation is present and connected - worker/client/frontend route uses the typed protocol without a duplicate shim - malformed or unsupported input fails closed without claiming parity - implementation smoke is reproducible; detailed Chromium receipt, undo/redo, save/reopen and deterministic verification remain deferred - `node tools/web/check-task-context.mjs --task WBV2-P25-005 --write` ## 交付与回滚 - Reports: `tests/golden/WBV2-P25-005/` - Status: `docs/status/WBV2-P25-005.md` - Manifest: `tests/golden/WBV2-P25-005/manifest.json` - Rollback: restore WBV2-P25-004 as queue parent and leave the implementation slice in_progress.