import assert from "node:assert/strict"; import fs from "node:fs"; import factory from "../../web/app/src/vendor/blender/web_engine.js"; const root = new URL("../../", import.meta.url); const golden = JSON.parse(fs.readFileSync(new URL("tests/golden/W-080/animation-depsgraph.json", root), "utf8")); const blend = fs.readFileSync(new URL(`tests/files/web/${golden.fixture}`, root)); const wasmBinary = fs.readFileSync(new URL("web/app/src/vendor/blender/web_engine.wasm", root)); const tolerance = golden.tolerance; function readJson(engine, dataOut, lengthOut) { const pointer = engine.HEAPU32[dataOut >>> 2]; const length = engine.HEAPU32[lengthOut >>> 2]; assert.ok(pointer && length, "native response is empty"); return JSON.parse(new TextDecoder().decode(engine.HEAPU8.slice(pointer, pointer + length))); } function sendCommand(engine, handle, command) { const encoded = new TextEncoder().encode(JSON.stringify(command)); const pointer = engine._malloc(encoded.byteLength); try { engine.HEAPU8.set(encoded, pointer); assert.equal(engine._web_engine_apply_command(handle, pointer, encoded.byteLength), 0, engine.UTF8ToString(engine._web_engine_last_error_message())); } finally { engine._free(pointer); } } function evaluate(engine, handle) { const dataOut = engine._malloc(4); const lengthOut = engine._malloc(4); try { assert.equal(engine._web_engine_evaluate_depsgraph(handle, dataOut, lengthOut), 0, engine.UTF8ToString(engine._web_engine_last_error_message())); return readJson(engine, dataOut, lengthOut); } finally { engine._free(dataOut); engine._free(lengthOut); } } const engine = await factory({ wasmBinary }); const handle = engine._web_engine_create(); assert.ok(handle > 0, "WebEngine handle creation failed"); try { const input = engine._malloc(blend.byteLength); try { engine.HEAPU8.set(blend, input); assert.equal(engine._web_engine_open_blend(handle, input, blend.byteLength), 0, engine.UTF8ToString(engine._web_engine_last_error_message())); } finally { engine._free(input); } for (const expected of golden.frames) { sendCommand(engine, handle, { type: "setFrame", frame: expected.frame }); const report = evaluate(engine, handle); assert.equal(report.status, "EVALUATED"); assert.equal(report.frame, expected.frame); const mesh = report.meshes.find((candidate) => candidate.sourceMeshId === `mesh:${golden.mesh}`); assert.ok(mesh, `mesh ${golden.mesh} is missing at frame ${expected.frame}`); assert.equal(mesh.vertexCount, expected.positions.length / 3); assert.equal(mesh.positions.length, expected.positions.length); const positionErrors = mesh.positions.map((value, index) => value - expected.positions[index]); const maxPositionError = Math.max(0, ...positionErrors.map((value) => Math.abs(value))); const rmsPositionError = Math.sqrt(positionErrors.reduce((sum, value) => sum + value * value, 0) / positionErrors.length); assert.ok(maxPositionError <= tolerance.maxPositionError, `frame ${expected.frame} max position error ${maxPositionError}`); assert.ok(rmsPositionError <= tolerance.rmsPositionError, `frame ${expected.frame} RMS position error ${rmsPositionError}`); const matrixErrors = mesh.worldMatrix.map((value, index) => value - expected.worldMatrix[index]); const maxMatrixError = Math.max(0, ...matrixErrors.map((value) => Math.abs(value))); if (maxMatrixError > tolerance.maxMatrixError) console.error("debug-world", expected.frame, mesh.worldMatrix); assert.ok(maxMatrixError <= tolerance.maxMatrixError, `frame ${expected.frame} world matrix error ${maxMatrixError}`); } } finally { engine._web_engine_destroy(handle); } process.stdout.write(`frame-evaluation-ok fixture=${golden.fixture} frames=${golden.frames.map((frame) => frame.frame).join(",")}\n`);