/* SPDX-FileCopyrightText: 2007 Blender Authors * * SPDX-License-Identifier: GPL-2.0-or-later */ /** \file * \ingroup wm */ #pragma once namespace blender { struct ARegion; struct GPUOffScreen; namespace gpu { class Texture; } struct GPUViewport; struct ScrArea; struct bContext; struct wmWindow; struct wmDrawBuffer { GPUOffScreen *offscreen; GPUViewport *viewport; bool stereo; int bound_view; }; /* `wm_draw.cc` */ void wm_draw_update(bContext *C); void wm_draw_region_clear(wmWindow *win, ARegion *region); void wm_draw_region_blend(ARegion *region, int view, bool blend); void wm_draw_region_test(bContext *C, ScrArea *area, ARegion *region); gpu::Texture *wm_draw_region_texture(ARegion *region, int view); } // namespace blender