/* SPDX-FileCopyrightText: 2009 Blender Authors, Joshua Leung. All rights reserved. * * SPDX-License-Identifier: GPL-2.0-or-later */ #pragma once /** \file * \ingroup bke */ #include "DNA_listBase.h" #include "BLI_bit_vector.hh" #include "BLI_span.hh" #include "BLI_sys_types.h" /* for bool */ #include namespace blender { struct AnimData; struct BlendDataReader; struct BlendWriter; struct Depsgraph; struct FCurve; struct ID; struct KS_Path; struct KeyingSet; struct LibraryForeachIDData; struct Main; struct NlaKeyframingContext; struct PathResolvedRNA; struct PointerRNA; struct PropertyRNA; struct TimeMarker; struct bAction; struct bActionGroup; enum eInsertKeyFlags : short; enum eKSP_Grouping : short; enum eKSP_Settings : short; enum eKS_Settings : short; /** Container for data required to do FCurve and Driver evaluation. */ struct AnimationEvalContext { /* For drivers, so that they have access to the dependency graph and the current view layer. See * #77086. */ struct Depsgraph *depsgraph; /* FCurves and Drivers can be evaluated at a different time than the current scene time, for * example when evaluating NLA strips. This means that, even though the current time is stored in * the dependency graph, we need an explicit evaluation time. */ float eval_time; }; AnimationEvalContext BKE_animsys_eval_context_construct(struct Depsgraph *depsgraph, float eval_time) ATTR_WARN_UNUSED_RESULT; AnimationEvalContext BKE_animsys_eval_context_construct_at( const AnimationEvalContext *anim_eval_context, float eval_time) ATTR_WARN_UNUSED_RESULT; /* ************************************* */ /* KeyingSets API */ /** * Used to create a new 'custom' KeyingSet for the user, * that will be automatically added to the stack. */ struct KeyingSet *BKE_keyingset_add(ListBaseT *list, const char idname[], const char name[], eKS_Settings flag, eInsertKeyFlags keyingflag); /** * Add a path to a KeyingSet. Nothing is returned for now. * Checks are performed to ensure that destination is appropriate for the KeyingSet in question */ struct KS_Path *BKE_keyingset_add_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, eKSP_Settings flag, eKSP_Grouping groupmode); /** * Find the destination matching the criteria given. * TODO: do we want some method to perform partial matches too? */ struct KS_Path *BKE_keyingset_find_path(struct KeyingSet *ks, struct ID *id, const char group_name[], const char rna_path[], int array_index, int group_mode); /** Copy all KeyingSets in the given list. */ void BKE_keyingsets_copy(ListBaseT *newlist, const ListBaseT *list); /** * Process the ID pointers inside a scene's keying-sets, in. * see `BKE_lib_query.hh` for details. */ void BKE_keyingsets_foreach_id(struct LibraryForeachIDData *data, const ListBaseT *keyingsets); /** Free the given Keying Set path. */ void BKE_keyingset_free_path(struct KeyingSet *ks, struct KS_Path *ksp); /** Free data for KeyingSet but not set itself. */ void BKE_keyingset_free_paths(struct KeyingSet *ks); /** Free all the KeyingSets in the given list. */ void BKE_keyingsets_free(ListBaseT *list); void BKE_keyingsets_blend_write(struct BlendWriter *writer, ListBaseT *list); void BKE_keyingsets_blend_read_data(struct BlendDataReader *reader, ListBaseT *list); /* ************************************* */ /* Path Fixing API */ /** * Get a "fixed" version of the given path `old_path`. * * This is just an external wrapper for the RNA-Path fixing function, * with input validity checks on top of the basic method. * * \note it is assumed that the structure we're replacing is `<["><"]>` * i.e. `pose.bones["Bone"]`. */ char *BKE_animsys_fix_rna_path_rename(struct ID *owner_id, char *old_path, const char *prefix, const char *oldName, const char *newName, int oldSubscript, int newSubscript, bool verify_paths); /** * Fix all the paths for the given ID + Action. * * This is just an external wrapper for the F-Curve fixing function, * with input validity checks on top of the basic method. * * \note it is assumed that the structure we're replacing is `<["><"]>` * i.e. `pose.bones["Bone"]`. */ void BKE_action_fix_paths_rename(struct ID *owner_id, struct bAction *act, int32_t /*slot_handle_t*/ slot_handle, const char *prefix, const char *oldName, const char *newName, int oldSubscript, int newSubscript, bool verify_paths); /** * Fix all the paths for the given ID+AnimData * * \param old_infix, new_infix: The path section immediately following the `prefix`. If * `infix_is_name` is true, this is processed as a name.. * * \param infix_is_name: If true, old_infix and new_infix are treated as names and padded with * [""] so that only exact matches are made. For example, the structure we're replacing is * `<["><"]>` i.e. `pose.bones["Bone"]`. */ void BKE_animdata_fix_paths_rename(struct ID *owner_id, struct AnimData *adt, struct ID *ref_id, const char *prefix, const char *old_infix, const char *new_infix, int oldSubscript, int newSubscript, bool verify_paths, bool infix_is_name); /** * Fix all RNA-Paths throughout the database (directly access the #Global.main version). * * \param old_infix, new_infix: The path section immediately following the `prefix`. If * `infix_is_name` is true, this is processed as a name. * * \param infix_is_name: If true, old_infix and new_infix are treated as names and padded with * [""] so that only exact matches are made. For example, the structure we're replacing is * `<["><"]>` i.e. `pose.bones["Bone"]` */ void BKE_animdata_fix_paths_rename_all_ex(struct Main *bmain, struct ID *ref_id, const char *prefix, const char *old_infix, const char *new_infix, int oldSubscript, int newSubscript, bool verify_paths, bool infix_is_name); /** See #BKE_animdata_fix_paths_rename_all_ex */ void BKE_animdata_fix_paths_rename_all(struct ID *ref_id, const char *prefix, const char *oldName, const char *newName); /** * Remove any animation data (F-Curves from Actions, and drivers) that have an * RNA path starting with `prefix`. * * Return true if any animation data was affected. */ bool BKE_animdata_fix_paths_remove(struct ID *id, const char *prefix); /** * Remove drivers that have an RNA path starting with `prefix`. * * \return true if any driver was removed. */ bool BKE_animdata_driver_path_remove(struct ID *id, const char *prefix); /** * Remove all drivers from the given struct. * * \param type: needs to be a struct owned by the given ID. * \param data: the actual struct data, needs to be the data for the StructRNA. * * \return true if any driver was removed. */ bool BKE_animdata_drivers_remove_for_rna_struct(struct ID &owner_id, struct StructRNA &type, void *data); /* -------------------------------------- */ struct AnimationBasePathChange { std::string src_basepath; std::string dst_basepath; }; /** * Copy any animation data under the base paths from the #src_id animation data to the #dst_id * animation data. Animation data in #dst_id is created if necessary. If #dst_id has an assigned * action it may be modified or an empty action is assigned if none exists. F-Curves are copied to * the action assigned to #dst_id and drivers are copied to the animation data. * * \param basepaths: List of base path pairs to transfer. */ void BKE_animdata_copy_by_basepath(Main &bmain, const ID &src_id, ID &dst_id, Span basepaths); /* ------------ NLA Keyframing --------------- */ struct NlaKeyframingContext; /** * Prepare data necessary to compute correct keyframe values for NLA strips * with non-Replace mode or influence different from 1. * * \param cache: List used to cache contexts for reuse when keying * multiple channels in one operation. * \param ptr: RNA pointer to the ID with the animation. * \return Keyframing context, or NULL if not necessary. */ struct NlaKeyframingContext *BKE_animsys_get_nla_keyframing_context( ListBaseT *cache, struct PointerRNA *ptr, struct AnimData *adt, const struct AnimationEvalContext *anim_eval_context); /** * Apply correction from the NLA context to the values about to be keyframed. * * \param context: Context to use (may be NULL). * \param prop_ptr: Property about to be keyframed. * \param[in,out] values: Span of property values to adjust. * \param index: Index of the element about to be updated, or -1. * \param[out] r_force_all: For array properties, set to true if the property * should be treated as all-or-nothing (i.e. where either all elements get keyed * or none do). Irrelevant for non-array properties. May be NULL. * \param[out] r_values_mask: A mask for the elements of `values`, where bits * are set to true for the elements that were both indicated by `index` and for * which valid keying values were successfully computed. In short, this is a * mask for the indices that can get keyed. */ void BKE_animsys_nla_remap_keyframe_values(struct NlaKeyframingContext *context, struct PointerRNA *prop_ptr, struct PropertyRNA *prop, const MutableSpan values, int index, const struct AnimationEvalContext *anim_eval_context, bool *r_force_all, BitVector<> &r_values_mask); /** * Free all cached contexts from the list. */ void BKE_animsys_free_nla_keyframing_context_cache(ListBaseT *cache); /* ************************************* */ /* Evaluation API */ /* ------------- Main API -------------------- */ /* In general, these ones should be called to do all animation evaluation */ /* Flags for recalc parameter, indicating which part to recalculate. */ enum eAnimData_Recalc { ADT_RECALC_DRIVERS = (1 << 0), ADT_RECALC_ANIM = (1 << 1), ADT_RECALC_ALL = (ADT_RECALC_DRIVERS | ADT_RECALC_ANIM), }; bool BKE_animsys_rna_path_resolve(struct PointerRNA *ptr, const char *rna_path, int array_index, struct PathResolvedRNA *r_result); bool BKE_animsys_read_from_rna_path(struct PathResolvedRNA *anim_rna, float *r_value); /** * Write the given value to a setting using RNA, and return success. * * \param force_write: When false, this function will only call the RNA setter when `value` is * different from the property's current value. When true, this function will skip that check and * always call the RNA setter. */ bool BKE_animsys_write_to_rna_path(struct PathResolvedRNA *anim_rna, float value, bool force_write = false); /** * Evaluation loop for evaluation animation data * * This assumes that the animation-data provided belongs to the ID block in question, * and that the flags for which parts of the animation-data settings need to be recalculated * have been set already by the depsgraph. Now, we use the recalculate. */ void BKE_animsys_evaluate_animdata(struct ID *id, struct AnimData *adt, const struct AnimationEvalContext *anim_eval_context, eAnimData_Recalc recalc, bool flush_to_original); /** * Evaluation of all ID-blocks with Animation Data blocks - Animation Data Only * * This will evaluate only the animation info available in the animation data-blocks * encountered. In order to enforce the system by which some settings controlled by a * 'local' (i.e. belonging in the nearest ID-block that setting is related to, not a * standard 'root') block are overridden by a larger 'user' */ void BKE_animsys_evaluate_all_animation(struct Main *main, struct Depsgraph *depsgraph, float ctime); /* ------------ Specialized API --------------- */ /* There are a few special tools which require these following functions. They are NOT to be used * for standard animation evaluation UNDER ANY CIRCUMSTANCES! * * i.e. Pose Library (PoseLib) uses some of these for selectively applying poses, but * Particles/Sequencer performing funky time manipulation is not ok. */ /** * Evaluate Action (F-Curve Bag). */ void animsys_evaluate_action(struct PointerRNA *ptr, struct bAction *act, int32_t action_slot_handle, const struct AnimationEvalContext *anim_eval_context, bool flush_to_original); /** * Evaluate action, and blend the result into the current values (instead of overwriting fully). */ void animsys_blend_in_action(struct PointerRNA *ptr, struct bAction *act, int32_t action_slot_handle, const AnimationEvalContext *anim_eval_context, float blend_factor); /** Evaluate Action Group. */ void animsys_evaluate_action_group(struct PointerRNA *ptr, struct bAction *act, struct bActionGroup *agrp, const struct AnimationEvalContext *anim_eval_context); /* ************************************* */ /* ------------ Evaluation API --------------- */ void BKE_animsys_eval_animdata(struct Depsgraph *depsgraph, struct ID *id); void BKE_animsys_eval_driver_unshare(Depsgraph *depsgraph, ID *id); void BKE_animsys_eval_driver(struct Depsgraph *depsgraph, struct ID *id, int driver_index, struct FCurve *fcu_orig); void BKE_animsys_update_driver_array(struct ID *id); /* ************************************* */ void BKE_time_markers_blend_write(BlendWriter *writer, ListBaseT &markers); void BKE_time_markers_blend_read(BlendDataReader *reader, ListBaseT &markers); /** * Copy a list of time markers. * * Note: this is meant to be called in the context of duplicating an ID. * * \param flag: ID copy flags. Corresponds to the `flag` parameter of `BKE_id_copy_ex()`. */ void BKE_copy_time_markers(ListBaseT &markers_dst, const ListBaseT &markers_src, int flag); } // namespace blender